Two Wood for a Wheat

3. Player Interaction - Architects of the West Kingdom and Expectations of Player Interaction


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Today on Two Wood for a Wheat, Pat & Tony talk about Player Interaction: the joys and oh-boys of a player's actions not matching your expectations.
We also dive deep into the new game Architects of the West Kingdom, by Shem Phillips, shed some light on why we think the super-popular Root is actually a bad game, and talk about intentions during board games -- what to do when you've stopped caring about winning?
Quote of the day: "If you don't like betrayal, then why are you playing Game of Thrones?"
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Two Wood for a WheatBy Patrick Flannery

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