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By Joshua Bone and Andrew Gilmore
The podcast currently has 8 episodes available.
After months of having *many* Chrome tabs open, Josh (Boney) has completed research on the background of Super Mario Land's producer and director, Gunpei Yokoi and Satoru Okada respectively, and so alongside Andrew (Gilly), the two finally sit down to go over an extended look at two important figures from Nintendo's R&D1 Team.
Next episode we will review and discuss the game itself - Super Mario Land, so stay on that RSS feed, listeners!
Articles used in research for this show:
1950s Karuta Report
Searching for Gunpei Yokoi
Ultra Hand (1966)
Ultra Machine (1967-1974)
Block Crater (1969)
Lefty RX (1972)
Laser Clay (1973)
Kôsenjû Duck Hunt (1976)
Ten Billion (1980)
Game and Watch
Yokoi and Kenji Eno talk about the Game Boy
Satoru Okada Interviews with 4gamer.net
...and retrogamer.net
Koto Laboratory’s Kunekunetchyo and Professor Henoheno
Yokoi and Yukihito Morikawa talk a little more about the Gameboy
Interview centred on the Wii and DS with Satoru Iwata
Special thanks to the Before Mario Blog by Erik Voskuil, please check out the beautiful Before Mario coffee table book to support his fantastic work.
Send us your unpatented and medium definining inventions (or just questions) at: [email protected]
Joshua Bone - Practicing his digital clay pigeon shooting
Andrew Gilmore - Dreaming of the Power Joy
All music and sound effects from the god king, Hirokazu "Hip" Tanaka.
We are back at last with our much anticipated part 2 to our Super Mario Bros 3 deep-dive. Fill up your P-meter as Gilly and Boney explore one of the most beloved games of all time, with the first guest of the podcast and dearest of mates, Dylan from Sheffield, a Super Mario Bros 3 fanatic.
This episode also contains a cheeky E3 2021 reaction for good measure, occuring directly after the podcast was recorded.
It's been a long wait in development hell but now at last, the plumber enthusiasm has warp-whistled back into business.
Super Mario Bros. 3 Manual: https://www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAACE.pdf
Throw us any questions or quality Boom Boom slander at: [email protected]
Joshua Bone - Researching the next episode
Andrew Gilmore - Stuck in the Miiverse (and new acting podcast EIC)
Dylan Oldham - Rescuing ferrets
All music and sound effects from the legendary Koji Kondo.
Oi oi, it's been a while. This episode was actually recorded back on the 19th of May 2021, but was stuck in editing for...well, a while. One or both of your hosts will offer a more thorough explanation for the hiatus in the next new episode if we get round to recording it soon (that'll be episode 7 for those playing along at home). For now though, please enjoy this romp through flickers of Nintendo history in the lead up to the release of Super Mario Bros. 3 (more specifically its release outside of Japan). Josh and Andrew sign up for the first issue of the Nintendo Fun Club Magazine, call up the Nintendo Hotline for some help defeating Bowser's Koopalings, and ramble on for 25 minutes in the after-pod talking about the Korg M1, sample CDs, and a spreadsheet Gilly found with information on sound sources for various bits of video game music. It's certainly *an episode*.
https://archive.org/details/Nintendo_Power_Issue001-Issue127/Nintendo%20Power%20Issue%20009%20November-December%201989/page/n91/mode/2up
https://www.nintendotimes.com/1988/06/07/microchip-shortage-leaves-game-makers-bitter/
https://www.nintendotimes.com/1989/08/23/super-mario-bros-3-just-1-of-5-new-games-in-playchoice-10-arcade-machines/
https://en.m.wikipedia.org/wiki/Memory_management_controller
https://www.retromags.com/
Email us your questions, abuse, and loving prose at: [email protected]
Joshua Bone - @lightgun
Andrew Gilmore - I thlammed my penith in the car door.
Rev up the ol' emergency episode klaxon, and adorn yourself in your funeral overalls, Josh and Andrew are discussing Super Mario Bros. 35, with this episode releasing on the day in which Nintendo pry the title away from our fire flower-y, but dead hands. The pair are crankier than a thrown King Bob-omb as they discuss the events surrounding Mario's 35th anniversary, and his sudden demise, but by the end, they come together in loving memory of a plumber worth celebrating, sending this Nintendo Switch Online title off to the Star World in the sky.
Keep it between you and me, but the fellas are gonna be discussing Super Mario Bros. 3 in the next episode. If you wish to make and inquiry, or pose these boys a question, you may do so at this electronic mailing address - [email protected]
Joshua Bone - @goujicho
Andrew Gilmore - What is a man? A miserable little pile of feelings.
Music from Super Mario Bros. 35 by... I honestly don't know and can't find a way to tell as the game has no credits. Cooool. Sorry.
Polygon Doug Bowser Interview - https://www.polygon.com/interviews/22170222/nintendo-doug-bowser-interview-switch-pro-joycon-drift-animal-crossing
Andrew and Josh drift off into dreamland in this latest endeavour, covering Mario and Imajin's parallel adventures to defeat a particularly gassy frog. Our hosts astral project to Japan circa 1987 to experience some of the sights of the hottest event in town, discuss the difficulties in dealing with Cobrats and Albatosses (Albatossi? Albatoss?), and revel in the pleasant sounds of Andrew's new microphone. Lots of Josh poorly pronouncing things in this episode, I assure you it's just the pressure of delivering podcast content as revolutionary as this. Lay back and enjoy another riveting episode of Three Up Moon!
You got something you wanna say, punk? Spit it out in the form of an email to [email protected] already, jeez!
Joshua Bone - @goujicho
Andrew Gilmore - This kid is bananas, B-A-N-A-N-A-S
Music from Super Mario Bros. 2 by Koji Kondo (hail to the king, baby)
The Story of Yume Kōjō, Not Super Mario Bros. 2 - https://www.youtube.com/watch?v=KL9o9zzCUsQ
Super Mario Bros. has Josh and Andrew scoring 5000 points with a top of the flagpole runtime. There's just so much to say about this game, with all of it most likely having already been said, but that won't stop these two Koopa Kings from trying. DJ Gilly Grime and Boney Beats peruse the game's charming manual cover to cover, recount their many feelings whilst playing, reflect on Hudson's very Special sequel, and try to do it all before Gilly has to go to work. Boney's audio sounds much better in this one, kids, really captures his knackered voice. Stay tuned until the end to catch an uncut discussion about Super Smash Bros., a topic of conversation that Andrew has ambushed Josh with countless beloved times.
Got a question? Complaint? Correction? Offer we can't refuse? Send it in to [email protected] and we will most probably get back to you!
Joshua Bone - @goujicho
Andrew Gilmore - Hopefully this Cheep Cheep plugs in the better microphone he's got for next time.
Music from Super Mario Bros. composed by Koji Kondo
Iwata Asks Interview Vol. 2: http://iwataasks.nintendo.com/interviews/#/wii/nsmb/1/0
The boys are back, one of them with substantially poorer audio quality than before as Audacity's input device selection or...some other malevolent force, strives to sabotage the second (or first?) episode of Let's-a Go: with Gilly and Boney! (seriously though, Josh is very sorry about this and it likely won't happen again) Mario Bros. is their prime target this time, with Josh and Andrew diving deep in their thoughts on the arcade classic, getting hungry for some ochazuke, and butting heads regarding Mario's green-clothed little brother.
Got a question? Complaint? Correction? Offer we can't refuse? Send it in to [email protected] and we will most probably get back to you!
Joshua Bone - @goujicho
Andrew Gilmore - Still not sure what to put here! Forgot to ask Andrew...So how are you all doing?
Music from Mario Bros. composed by Hirokazu Tanaka.
Iwata Asks Interview: http://iwataasks.nintendo.com/interviews/#/wii/nsmb/0/0
Andrew and Josh check out the very first Mario game there is, Donkey Kong! Before the mustachioed man was even known as Mario he was Jumpman, scaling a perilous construction site to rescue Lady (Pauline) from the clutches of Nintendo's #1 ape. The boys discuss how high they can get, their thoughts on the plumber's (then carpenter) first outing, and Josh takes us through too many ports of the arcade classic to count. Who is Donkey Kong in relation to Mario? Which is the best level in Donkey Kong? Is Mario the baddie in Donkey Kong Jnr.? WHO IS STANLEY?! All these questions and more might possibly be answered in this inaugural episode of 3-Up Moon Podcast: Let's-a Go with Gilly and Boney!
Joshua Bone - @goujicho
Andrew Gilmore - Gilly deleted his twitter so I'm not sure what to put here for now!
Music from Donkey Kong composed by Yukio Kaneoka.
The podcast currently has 8 episodes available.