Furidashi Game Design Academy

32. The Core Game Design Loop


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Following up from last week's chillrant on the core gameplay loop, Lauryn and Nicholas talk about how that loop is both a product and reflection of the "design loop" and compartmentalization under which video games are produced. Also: someone should hire us to make Battlefield's Edge!

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Twitter: https://twitter.com/furidashipod

Lauryn: https://twitter.com/thelaurynash

Nicholas: https://twitter.com/uahsenaa

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Furidashi Game Design AcademyBy Nicholas Theisen

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