Game Dev Podcast | Coffee with Butterscotch

[381] Question Apocalypse


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In this episode, we discuss memoizing, robomancing, and masterminding. The emotional roller coaster of excitement, frustration, annoyance, relief, and joy is part and parcel of running a game studio. From a game’s concept to its release, you have to manage So. Many. Logistics. Mastering that art is how the battle is won… or lost. 


00:34 Intro

01:16 Thanks to our supporters! (https://moneygrab.bscotch.net)


Questions answered (abbreviated):

  • 03:15 challosis: Some parts of making a game are really fun. Some parts are really annoying. Which part of making a game feels exactly in the middle?
  • 22:32 Rayboblio: What tech or programming language are you using for your robomancing needs?
  • 30:34 Gibbs: What surprised you the most about running your own video game company? Was anything easier than you expected? What was harder?


Other things mentioned:

  • Make.com (https://www.make.com)


To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to [email protected], and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net.

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Game Dev Podcast | Coffee with ButterscotchBy Butterscotch Shenanigans

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