3ds Max Learning Channel

3ds Max Learning Channel

By AutodeskTechnology
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3ds Max Learning Channel episodes

  • Creating City Blocks - Part 19
    Here, you learn to create low-poly building geometry by extruding simple 2D shapes to create building blocks. Later, you will learn to automate the workflow using macro scripts.
    9 min
  • Creating City Blocks - Part 18
    In the third and final installment of this series, you learn to create low-polygon buildings using a variety of methods. This first movie concentrates on creating a texture library, or build upon the one already provided with this tutorial.
    13 min
  • Creating City Blocks - Part 17
    In the last movie, you learned how to turn mesh object into 3ds Max primitives using Primitive Maker by Garp; but the workflow you learned about is session-based. Here, you learn how to make those newly-defined primitives a permanent feature in 3ds Max.
    6 min
  • Creating City Blocks - Part 16
    In this movie, you turn urban design components into 3ds Max primitive using a free script called Primitive Maker by Garp. This way, you will be able to duplicate and place components in your cityscape in a very flexible and intuitive approach.
    10 min
  • Creating City Blocks - Part 14
    In this movie, you merge a traffic light assembly that includes a traffic light, a light post and a trash can. You then duplicate and place this assembly around the major intersections using simple Transform tools.
    6 min
  • Creating City Blocks - Part 13
    In this movie, you learn how to add urban design components to make the city block look more believable. Some of the components you add include traffic lights, fire hydrants and mailboxes, among others.
    10 min
  • Creating City Blocks - Part 12
    In this movie, you use the Daylight System to light the scene. The Daylight System has been shown in many a tutorial on this channel, so the explanation will be brief. You will however replace the background gradient with a custom bitmap to simulate clouds
    9 min
  • Creating City Blocks - Part 11
    In this movie, you use the sidewalks you created in the last movie to extract surfaces for building lots. You will also treat the building lots so that they have different textures to introduce more variety.
    8 min
  • Creating City Blocks - Part 10
    In this movie, you extract spline paths using the existing infrastructure to add sidewalks to the road works. To do so, you use the Sweep modifier to block out the sidewalks. You then work at an editable poly level to fine-tune the results.
    11 min

About 3ds Max Learning Channel

From the publisher's feed

The official learning channel for Autodesk® 3ds Max® software, a comprehensive 3D modeling, animation, rendering, and compositing solution for games, film, and motion graphics artists. The Autodesk®…

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