In this movie, You animate a couple of camera shots to emphasize the Revit building. You learn to animate the camera and its target, and to edit the trajectory and speed for best effects.
In this movie, you add cars and buses with the intention of animating them. Prior to that however, you learn to randomize the body colors of the various cars for more variety.
In this movie, you continue adjusting the plaza area, mostly by fine-tuning materials and adding a few trees and shrubs. Later, you'll enhance this area further by animating pedestrians.
In this movie, you import the Museum modeled in Revit and link it to an existing scene modeled in 3ds Max. This would be a good time to test the link preset you created as the Max scene already has lighting and cameras set up.
In this movie, you learn to create and edit Link Presets that work for you. You can therefore decide what gets imported within your FBX file and how material editing is affected.
In this movie, you experiment with a Nighttime lighting scenario based on a Revit scene exported that way. You test out the default parameters and then learn to improve on them.
In this movie, you experiment with a Daytime lighting scenario based on a Revit scene exported that way. You test out the default parameters and then learn to improve on them.
In this movie, you take a look at Revit lights and light types, and how they transfer between Revit and 3ds Max.
5 min
About 3ds Max Learning Channel
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The official learning channel for Autodesk® 3ds Max® software, a comprehensive 3D modeling, animation, rendering, and compositing solution for games, film, and motion graphics artists. The Autodesk®…
3ds Max® Learning Channel provides tutorials of all levels to help you learn Autodesk® 3ds Max®.