Furidashi Game Design Academy

5. Third Person Pluralism


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Lauryn and Nicholas have a long think about what makes the 3rd person camera not quite work in Baldur's Gate 3, why it does work in Hades, and third person perspective mix roleplaying and tactical gameplay elements. Also starring: hapless level designer's cool best friend and many many sighs.

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Furidashi Game Design AcademyBy Nicholas Theisen

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