Furidashi Game Design Academy

50. Games And/Or Animation (Teaser)


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We look at Oshii Mamoru's approach to understanding the distinctions between live action and animated film and how that might help inform the question of how game designers manage the balance of control between the player and the software they play. Also: The Matrix is pretentious fun.

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Furidashi Game Design AcademyBy Nicholas Theisen

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