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In this episode I talk through my process for breaking down the WASarD mockups into a workflow that will be faster inside my game engine (Godot 4).
Here is a post with the first iteration of the new artstyle: https://mastodon.gamedev.place/@heartbeast/111885765158360905
By Benjamin Kean Anderson5
11 ratings
In this episode I talk through my process for breaking down the WASarD mockups into a workflow that will be faster inside my game engine (Godot 4).
Here is a post with the first iteration of the new artstyle: https://mastodon.gamedev.place/@heartbeast/111885765158360905

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