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In this episode I talk about my break from WASarD and my plans moving forward with the game.
I talk about what I accomplished in the last 2 weeks of my 4 (turned into 5) - week push.
This episode is a long one. I talk about my progress on WASarD, what I'd do differently if I could start over, and the high jump analogy.
In this episode I talk about the progress I've made in the last 2 weeks and the things I'd like to get finished in the next 2 weeks.
In this episode I talk about my progress toward the new WASarD steam demo and I contrast my experience working on Demonlocke (without using the production point approach) with my experience working on WASarD (where I've tried to apply production point).
In this episode I talk about focusing a bit more on WASarD for the next month. I also talk about the difference between making a game that is fun to play and making a game that is appealing to players.
This is a short episode I didn't want to make but I made anyway to try and get back into the flow of things.
In this episode I answer a listener question and talk about my experiences with crunch.
I'm back!
In this episode I talk about progress on the WASarD artstyle and my thoughts on how most game developers only release a single game.
Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/
In this episode I talk about plugging the new dungeon rooms into my existing level generation code.
I also talk a bit about this video by Jonas Tyroller: https://youtu.be/o5K0uqhxgsE?si=xsDR3GqyTXdKSX_i
Here is the jungle mockup if you want to check it out: https://mastodon.gamedev.place/@heartbeast/111926243132595207
Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/
The podcast currently has 66 episodes available.
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