Stone Soup

#63 Andrew Crag Seedles Bloom


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First meeting, Andrew Crag


1:05 - Who are you?

2:17 - Short summary of experience?

3:10 - Short summary of Seedless Bloom?

6:31 - What is the main theme or idea of the project?

9:57 - What are the key mechanics?

13:08 - What lore or setting supports and reveals the logic of the mechanics?

16:20 - Notes and themes before we start?


19:17 - The History of the Hobby (50-Year Retrospective)

Periods?

Authors?

State of the Hobby, Patterns, and Cycles?

1:00:50 - BREAK


1:07:39 - History of time travel fiction

Short history?

What experiences do you draw from other media (books, films, games) related to science fiction and time travel?


1:28:19 - What do you specifically like about the above-mentioned media?

1:46:10 - What are your main sources of inspiration?

Author’s Experience

Early Period


1:50:22 - How did you get into TTRPGs?

1:54:39 - Systems played?

What were your first games like?


1:59:49 - Middle Period

Experience with a larger community?

2:03:35 - Experience with specific systems?

2:06:46 - Experience with different formats?


2:08:20 - Late Period, Philosophy and Approach in TTRPGs

2:10:38 - Main interests and values — how were they found, developed, and changed from the beginning through the middle to the present?

Roleplaying and System?

2:15:44 - How do you approach a game, session, campaign? Do you use homebrew?


2:26:08 - Early Projects

2:30:08 - Why do you consider these projects unsuccessful?

2:34:18 - Should projects appeal to everyone or to a specific niche group?

2:40:56 - Why did you choose PBTA as a system, and what is your overall attitude towards it?

2:44:31 - BREAK


2:52:36 - Seedless Bloom

What is the main theme or idea of the project?

2:58:58 - Challenges in the project?

3:01:54 - Feedback and working with the community around the project?

3:37:51 - Future development and changes to the project?

3:41:02 - BREAK


3:44:19 - Retirement

Projecting yourself and your personality onto the project, a specific game, system, mechanic, players, or situations?

3:47:30 - Key figures in the TTRPG space for you (theorists, media projects, practitioners you’ve played with)?

3:53:53 - Attitude Towards the TTRPG Community?

3:58:06 - Goals, desires, ambitions, how they've changed, fulfillment, or disappointment?

Future of the Hobby?

4:11:34 - What are the main reasons for stepping back, and what are the common challenges?

Reflections on the journey so far?


4:13:11 - Wrapup & Open Floor Question

4:14:57 - Neuroscientist perspective

Adaptation of different media

4:21:06 - What motivates you to work on the project, even considering your retirement from TTRPGs?

4:24:33 - After 20 years of experience in TTRPGs, what part of that experience will stay with you, and which parts will you continue to use in your life?


Used Music

Nine Inch Nails:

Ghosts I–IV whole album

Echoplex


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