Fusion Patrol

642 – Galactica 1980 – Spaceball


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If you could throw a baseball 780 mph, would the US Air Force really be a problem? John and Eugene discuss Spaceball.

Episode Synopsis

Troy and Dillion leave the kids with Jamie when they’re called away for an important mission from Adama, relayed to them by Lt. Nash.  They will take a special viper into space, reach certain coordinates, and then play the top-secret encoded message.  They tell Nash how to contact Jamie and head off.

Col. Sydell has been grounded.  His attempts to locate UFOs have been for naught, and then he hits upon the idea of tracking down Jamie again because he’d forgotten about her, and he desperately wants to pick up a lead.  He also heads out to find her.

Jamie has taken the kids to her place of employment, the UBC, where, while she attends a staff meeting, the precocious children, led by Wellington, disassemble an $80,000 television camera to teach the younger kids about its workings.  This freaks out one of the camera techs, but luckily they put it back together before any real harm occurs.

Jamie gets wind of a story about a baseball camp for kids and gets the assignment, planning to take the kids to keep them busy.

It turns out Nash wasn’t Nash, it was Xavier, and this was a trap to dispose of Troy and Dillon and kidnap the kids.  Trapped in space with limited air, things are looking bad for the Tepid Duo.

While the Galactica kids initially know nothing about baseball, a quick read of the rules and they’re ready to play – albeit lamely because they have to hide their superpowers.

Like any good charity organization, this ball camp, run by former ball plater Billy Ayers, is just a hair’s breadth away from bankruptcy.  They plan to win the big final, which will bring in enough donations to keep their evil landlord at bay.  And then the kids on his team come down with the flu.  Financial ruin looms until Jamie gets an idea…. Send in the super scouts as the team.

It could just work.

Then Colonel Sydell and Xavier (still in the guise of Lt. Nash) turn up.  Xavier pretending to “help” and Sydell hoping to catch the kids in the act doing something extra-terrestrial.

Plans change again, and the kids have to play like complete muscular disasters to avoid detection by Sydell.  

The Space Scouts are taking a drubbing, and Jamie learns that Nash is Xavier and is planning on taking the kids after the game.

Plans change again.  Go out there and use your superpowers to win – the crush of the press will keep both Sydell and Xavier at bay.

Now the kids win, just in time for Troy and Dillon to return to Earth – oh, did I forget to mention? They got out of the trap in the nick of time.  Troy and Dillion turn up, they get into a gun battle with Xavier, and Sydell is hit in the crossfire.  Xavier escapes, and alls well that ends well.

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Fusion PatrolBy Lone Locust Productions

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