Broken Silicon

77. AAA Game Development in 2020 | User Experience Researcher


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Today I am joined by a UX Researcher from a AAA Studio. We discuss working on the PS5 & XBOX Series X, developing for PC, sustainable models, & the state of the industry as a whole.

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0:00 What is a Gaming UX Researcher?

7:40 Examples of how much effort goes into game design
14:00 How do consoles affect PC development? (and Vice Versa)
26:18 AMD Ray Tracing Support
31:30 Is creativity the biggest bottleneck for this new generation?
36:00 What do developers define as a “good game”?
45:18 Are AAA games “made by committee”?
55:18 Do Difficulty Settings in games need to change
1:04:48 Is Asymmetrical Gameplay Dying?
1:13:00 Gaming Trends, In-Game Advertising
1:28:40 Sustainable Business Models & The Future of AAA Games
1:36:45 Microtransactions & $70 Games
1:52:35 Is the Game Pass model destined to be dominant?
2:04:21 What should gamers do to avoid “getting tired of gaming”?
2:12:00 What motivated Sony & MS to make their design decisions?
2:22:00 Why is it so hard to get game devs to speak on the record?
2:28:00 Are game devs lazy?

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https://youtu.be/ejMHHr_Km4Q
https://wccftech.com/ps5-better-console-xsx-bottleneck-crytek/
https://youtu.be/Yj0yqqu3t_E
https://youtu.be/ibRsM1Nnpmk
https://www.statista.com/statistics/297533/sony-sales-worldwide-by-business-segment/#:~:text=Revenue%20generated%20from%20Sony's%20game,it%20Sony's%20largest%20business%20segment
https://www.geekwire.com/2020/xbox-revenue-falls-21-microsoft-gears-xbox-series-x-debut/#:~:text=cloud%3A%20What%20Microsoft's%20new%20Xbox,for%20the%20December%20holiday%20quarter

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