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By Digital Foundry
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The podcast currently has 213 episodes available.
There's post PS5 Pro clarity in this week's Direct, with Rich, John and Alex discussing No Man's Sky at 8K resolution (tested!), God of War Ragnarök's patch on PS5 Pro - and the surprise arrival of Death Stranding on Xbox Series X/S. Rich does some performance testing there, leading to fascinating results. Meanwhile, John has a special moment with a new PC monitor, while Alex and Rich prostrate themselves before AMD's Ryzen 7 9800X3D. And yes, why DIDN'T the team do a full specs breakdown of the PS5 Pro's actual packaging?
0:00:00 Introduction
0:01:08 News 1: God of War Ragnarök PS5 Pro patch tested!
0:13:36 News 2: Nintendo confirms Switch 2 backwards compatibility
0:25:27 News 3: Death Stranding lands on Xbox
0:38:11 News 4: No Man’s Sky patched for PS5 Pro
0:47:49 News 5: Sony INZONE M10S impressions
1:05:53 News 6: Sonic Generations can run at 60fps on Switch
1:11:42 Supporter Q1: Will you use the 9800X3D for high-end gaming benchmarks?
1:16:21 Supporter Q2: Will PS6 use 3D V-Cache?
1:17:32 Supporter Q3: Will Alex and John switch to 9800X3D?
1:22:15 Supporter Q4: Why is Game Boost falling short of the promised 45% increase to PS5 Pro raster performance?
1:29:21 Supporter Q5: Would AI frame extrapolation make native frame-rate unimportant?
1:32:30 Supporter Q6: What do you want out of a Steam Deck 2?
1:38:32 Supporter Q7: Why didn’t you spend more time analyzing the PS5 Pro box?
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Rich Leadbetter, John Linneman and Oliver Mackenzie combine their impressions and tests to deliver the Digital Foundry verdict on the PlayStation 5 Pro. How does the console improve PS5 and PS4 games? How good is PSSR based on testing across a range of games? And what of the enhanced RT features? Everything you need to know is right here.
0:00:00 Overview
0:01:00 Hardware impressions
0:05:44 8K support and display options
0:12:34 PS4 image quality enhancement
0:17:36 Game boost - Elden Ring and GPU bound games
0:32:01 Game boost - CPU bound games
0:35:57 Ray tracing upgrades
0:42:29 PSSR testing
0:58:02 Power consumption
1:05:16 Overall impressions - is PS5 Pro worth the money?
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Even though most of the team are concentrating on PS5 Pro content, we still managed to find the time for another episode of DF Direct Weekly. Tom joins Rich and John to discuss the death of Concord and the shuttering of Firewalk Studios, Indiana Jones and Mario & Luigi: Brothership, while Alex joins the fray later to talk Star Citizen, Squadron 42 and Horizon Zero Dawn Remastered on PC. Meanwhile, in his spare time, John's been testing out a couple of alleged 'disaster remasters'...
0:00:00 Introduction
0:01:13 News 1: Concord developer shuttered, game not coming back
0:18:16 News 2: Indiana Jones previewed!
0:31:56 News 3: Mario & Luigi: Brothership evaluated
0:42:47 News 4: Horizon Zero Dawn Remastered analyzed on PC
0:55:00 News 5: Shadows of the Damned is a ‘disaster remaster’
1:05:32 News 6: Alex’s Star Citizen update
1:21:01 Supporter Q1: Do you still think mid-gen enhanced consoles are unnecessary?
1:28:29 Supporter Q2: Will PS5 Pro owners typically own 120Hz VRR panels?
1:34:43 Supporter Q3: Could the Series X support a form of ML-based upscaling?
1:37:23 Supporter Q4: Why did Call of Duty abandon ray tracing?
1:40:57 Supporter Q5: Why has checkerboard rendering disappeared from most modern games?
1:43:33 Supporter Q6: What has John contributed to the upcoming EGM Compendium?
1:47:02 Supporter Q7: Will Capcom adopt a more PC-centric approach in the future?
1:51:45 Supporter Q8: Will Nintendo pioneer revolutionary uses of RT on Switch 2?
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Another bumper Direct sees John, Rich and Oliver discuss Shawn Layden's call for a reset on game development practises and his comments on the console/teraflop war being over. Remedy's impressive roster of upgrades for Alan Wake 2 on PS5 Pro come into focus, while the team can't help but wonder if Guerrilla Games' most recent comments really do spell the end for the Killzone franchise. John shares first impressions on Sonic x Shadow Generations, while Oliver REALLY wants to tell you all about Wayfinder on the PlayStation 5.
0:00:00 Introduction
0:01:04 News 1: Former Sony exec says console race has plateaued
0:22:43 News 2: Alan Wake 2 PS5 Pro previewed!
0:32:47 News 3: Guerrilla Games is done with Killzone
0:43:53 News 4: Wayfinder tested on PS5!
0:55:01 News 5: Sonic X Shadow Generations tested
1:06:28 News 6: Ragnarök PC performance improved
1:13:18 News 7: Silent Hill 2 PC patch decreases stutter
1:20:42 Supporter Q1: Could the next Xbox be a hybrid with a GPU in the dock?
1:26:37 Supporter Q2: Is the games industry becoming more risk-averse?
1:33:34 Supporter Q3 Is John still using his Meta Quest 3?
1:40:16 Supporter Q4: Does Guerrilla’s new image treatment solution stem from Death Stranding 2?
1:46:23 Supporter Q5: Has John played any modern game consoles on CRTs with the RetroTINK 4K?
1:50:32 Supporter Q6: How will you cope with covering so many PS5 Pro enhanced games?
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It's all very Xbox-heavy this week, as Austin Evans reveals that the latest Xbox consoles have finally transitioned to 6nm silicon. There's plenty of reaction to Microsoft's Xbox Partner Showcase, including the reveal of FBC: Firebreak, while John gets very excited about the new Analogue 3D - an FPGA-powered N64 clone with cutting-edge video and overclock features. The team 'pour one out' for the cancelled Halo battle royale - and Nightdive has done it again with Killing Time: Resurrected.
0:00:00 Introduction
0:00:59 News 1: New Series X has 6nm SoC, revised internals
0:18:08 News 2: Xbox Partner Showcase reveals new games
0:38:36 News 3: Analogue 3D announced!
0:49:38 News 4: Halo battle royale game was cancelled
0:59:18 News 5: Tomb Raider 4-6 remasters announced
1:10:58 News 6: 3GB GDDR7 memory modules announced
1:17:16 News 7: Killing Time: Resurrected released
1:27:34 Supporter Q1: Will PS5 Pro have an expanded VRR range? When will we see the Ultra Boost Mode? And can it unlock frame-rates without developer intervention?
1:34:54 Supporter Q2: What type of CRT tube does John prefer?
1:38:40 Supporter Q3: What would need to change for an Nvidia powered Xbox or PlayStation to happen?
1:44:45 Supporter Q4: Could PS6 skip PS4 backwards compatibility?
1:48:53 Supporter Q5: What do you think of the ModRetro Chromatic?
1:52:16 Supporter Q6: How should we view AI-powered visual modifications to games?
2:01:20 Supporter Q7: Does AMD regret the 5800X3D?
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In a rather jovial DF Direct, John returns from Japan having played PS5 Pro and visited a big bunch of developers, there's curiosity around Nintendo Alarmo and mysterious online tests it has in the offing, there's much anticipation for Alien Isolation 2 and some degree of confusion surrounding Intel's Arrow Lake-S CPU line-up.
0:00:00 Introduction
0:00:56 News 1: Red Dead Redemption announced for PC
0:13:56 News 2: Nintendo announces alarm clock, mysterious online playtest
0:26:17 News 3: Alien Isolation 2 announced
0:35:32 News 4: John’s PS5 Pro impressions
0:47:34 News 5: Diablo 4 is getting PS5 Pro enhancements
0:53:37 News 6: Intel Arrow Lake processors revealed
1:12:43 News 7: John Japan trip recap!
1:26:44 Supporter Q1: How powerful will the rumoured PS6 be?
1:34:03 Supporter Q2: What should we make of the rumoured God of War collection?
1:39:39 Supporter Q3: Will the RTX 5080 be priced at $1200 USD or above?
1:44:58 Supporter Q4: Thoughts on the new version of Lollipop Chainsaw?
1:52:53 Supporter Q5: What wishes would you have for a remaster of Assassin’s Creed Unity?
1:57:46 Supporter Q6: Is John building a CRT museum?
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October 11th 2024 marks the 25th anniversary of the GeForce 256, the original Graphics Processing Unit (GPU). With cutting edge technologies like hardware-accelerated transformation and lighting (T&L), combined with what was - for the time - brutal performance, GeForce 256 was a game-changer.
In this DF Direct special hosted by Alex Battaglia, we bring together Nvidia staff to discuss why this product was so important. On the panel, we have:
John Montrym, Chief Architect
John Spitzer, VP of Developer and Performance Technologies
Nick Stam, Director of Technical Marketing - and Editor-in-Chief of PC Mag in 1999
Jacob Freeman, GeForce Evangelist
00:00 Overview and introductions
06:44 What does GeForce 256 mean to you? What has its impact been?
12:23 GeForce 256 feature uptake
15:00 Hardware transform and lighting and its importance
17:56 GeForce 256 development milestones
20:40 GeForce 256’s initial impact on games
24:43 Reactions to GeForce 256
30:33 Environment mapping
35:01 Reviewing the GeForce 256
39:33 What the GeForce 256 meant beyond gaming
41:16 The GeForce 256’s lasting legacy
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Another packed Direct sees Oliver, Rich and Alex tackling Nintendo's various takedowns - on the Ryujinx emulator and YouTube emulation content. Oliver spends some time with Until Dawn on PlayStation 5 offering up impressions that range from the good, the bad and indeed the ugly. Alex talks us through the UE5 MegaLights technology and the new God of War Ragnarök PC patch, while the new STALKER 2 documentary basically demands to be watched.
0:00:00 Introduction
0:00:53 News 1: Nintendo takes down Ryujinx
0:17:28 News 2: Until Dawn remake tested!
0:33:20 News 3: Unreal MegaLights tech demoed
0:48:26 News 4: Square Enix wants FF16 on Xbox
0:57:39 News 5: Next Guerrilla game reportedly Horizon online
1:06:04 News 6: God of War Ragnarök gets PC patch boosts
1:14:02 News 7: STALKER 2 documentary shows war torn game development
1:22:20 Supporter Q1: Was Strix Halo designed for a new Steam Machine? Could Steam Machines match the performance of a PS5 Pro at the same price?
1:28:56 Supporter Q2: What is Naughty Dog working on?
1:35:04 Supporter Q3: Will Switch 2 support the newest UE5 features?
1:38:43 Supporter Q4: Can the Switch 2 compete performance wise with the Steam Deck? Does it need to?
1:42:34 Supporter Q5: The PS5 Pro hasn’t sold out, so is this a sign of underperforming sales?
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A new State of Play quote-unquote drops, giving Rich, Alex and Oliver much to discuss in this latest edition of DF Direct Weekly. Ghost of Yotei, Horizon Zero Dawn Remaster and the new Dragon Age dominate discussion, before the team move on to talk about the latest PS5 Pro title reveals. RTX 50-series specs come into focus - with leaks revealing a huge gap between 5080 and 5090. And there's much concern and bafflement around Monster Hunter Wilds' recommended PC specs.
0:00:00 Introduction
0:01:16 News 1: Sony reveals new games in State of Play
0:14:04 News 2: Horizon Zero Dawn Remastered analyzed
0:33:17 News 3: New PS5 Pro Enhanced titles announced
0:44:48 News 4: Assassin’s Creed Shadows delayed
0:55:07 News 5: Dragon’s Dogma 2: how is patch 9 on PS5?
1:00:44 News 6: Monster Hunter PC specs spark concern
1:14:01 News 7: RTX 5080, 5090 specs reportedly leaked
1:35:52 Supporter Q1: Should console generations be extended further?
1:42:44 Supporter Q2: Will the upcoming Microsoft handheld rely on FSR 4?
1:45:57 Supporter Q3: Would the Series S/X divide be fine if the S came with more memory?
1:53:47 Supporter Q4: Is there a difference between analyzing provided footage and footage you captured yourself?
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In the wake of the PlayStation 5 Pro reveal, press had the opportunity to go hands-on with the hardware - and a wide range of games - at an event in Sony's San Mateo HQ. Oliver Mackenzie was our man on-site, and he's come back with a wealth of gameplay impressions, b-roll of the event and the titles tested and on-camera developer interviews. Is the upgrade worthwhile? Oliver is joined by Rich to discuss the event and to talk specifics on the range of modes and games tested.
0:00:00 Overview
0:02:07 F1 24
0:08:42 Gran Turismo 7
0:13:46 Horizon: Forbidden West
0:20:34 Hogwarts Legacy
0:24:45 Ratchet and Clank: Rift Apart and Marvel’s Spider-Man 2
0:34:50 The Last of Us Part 2 Remastered
0:38:46 Final Fantasy 7 Rebirth
0:43:21 The Crew Motorfest
0:45:38 Demon’s Souls
0:49:13 Dragon’s Dogma
0:53:53 Is the PS5 Pro worth it?
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