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By Digital Foundry
4.8
112112 ratings
The podcast currently has 355 episodes available.
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While Grand Theft Auto 6's gameplay reveal somewhat overshadowed proceedings, it was indeed Gamescom 2026 this week and with Rich's legs giving out, it was down to John to represent us at the show. So, after dispensing with some gaming and technology news, John delivers his own "best of" tour of Gamescom, discussing the titles he loved. Looking to enjoy DF Direct Weekly ad-free? Gain access to a private RSS feed and video downloads on our Patreon: https://patreon.com/digitalfoundry 0:00:00 Introduction 0:02:01 News 1: The Witcher 3: Wild Hunt Remastered revealed 0:12:52 News 2: Xbox disc to digital program officially announced 0:23:18 Gamescom demos: Fable 0:30:46 Ace Combat 8: Wings of Theve 0:38:01 Capcom: Mega Man: Dual Override, Dragon’s Dogma 2: Dark Arisen 0:46:51 Sega: Alien Isolation 2, Stranger than Heaven 0:54:48 Konami: Castlevania: Belmont’s Curse, Silent Hill: Townfall 1:10:20 State of Decay 3 Hosted on Acast. See acast.com/privacy for more information.

At the time of recording, it was the lull before the storm that is Gamescom 2026 - but we've still got a bunch of fascinating questions to wade through. Have we got it all wrong with PlayStation 6? Is it actually the hotly rumoured handheld with Sony pivoting in a Nintendo-like direction? If games hit photorealism, where does that leave Digital Foundry? And are plasma TVs the new CRT? 00:00 Introduction 01:21 Sponsored by MSI QD-OLED 02:42 Supporter Q1: Could the next-gen PSP and PS6 be the same thing? 14:26 Supporter Q2: Should PC games rename their graphics settings to constrain performance expectations? 22:27 Supporter Q3: If games become photorealistic, what will Digital Foundry do? 31:20 Supporter Q4: Are plasma TVs the new CRTs? 42:58 Supporter Q5: Will DF leave secret messages about upcoming hardware in DF Directs? Hosted on Acast. See acast.com/privacy for more information.

We're not going to be commenting on leaks from a stolen GTA 6 build that's years old and promoting a memecoin but we WILL be talking about Sony's comments on not knowing PS6's pricing and release date and assessing the Black Myth Zhong Kui gameplay reveal. Rich is intrigued by Alan Wake's big PC upgrade for AMD users, while John muses over the reported end of live service elements in Horizon Hunters Gathering. Finally, five years ago, Alex made a range of predictions about Switch 2 and DLSS... so how accurate did they turn out to be? 0:00:00 Introduction 0:02:49 News 1: Sony undecided on PS6 release date 0:20:18 News 2: Remedy adds FSR 4.1 support in Alan Wake 2 0:27:23 News 3: Black Myth: Zhong Kui demoed 0:34:57 News 4: Horizon: Hunters Gathering drops live service elements 0:45:38 News 5: Doom ported to 12 year old camera 0:51:59 Retrospective: Alex’s Switch 2 DLSS predictions Hosted on Acast. See acast.com/privacy for more information.

Bethesda is promising a new patch for Oblivion Remastered based on the Switch 2 version's optimisations - but is there any evidence to suggest that the Switch 2 improvements will make any real differences for the other versions? Meanwhile, Oliver clarifies his comments on which PC specs reflect next-gen consoles, whether Project Helix will make much of a difference for Microsoft and whether Epic should make their own console (!). Finally, how come Switch 2 hasn't really much in the way of cross-gen first party exclusives? 00:00 Introduction 01:19 Supporter Q1: Can Switch 2 Optimisations Fix Oblivion Remastered on other systems? 16:47 Supporter Q2: How should we think about GPU VRAM and next gen consoles? 25:13 Supporter Q3: How was Nintendo able to transition from Switch 1 to Switch 2 so quickly? 32:24 Supporter Q4: If Microsoft stops shipping Xboxes, what will be lost? 40:57 Supporter Q5: Is Valve not being stringent enough with their Steam Deck Verified program? 45:49 Supporter Q6: Should Epic make their own Epic Games Machine with Unreal Engine optimizations? Hosted on Acast. See acast.com/privacy for more information.

The DF Direct Q+A Show returns and suffice it to say, there's a huge amount of interest around DLSS 5. Will AMD and indeed Intel deliver equivalent tech? What are the limits of DLSS 5 and how will they be overcome? Meanwhile, is Pearl Abyss developer of the year? And is The Witcher 3 Remastered evidence that CD Projekt RED will return to the RED Engine? For an ad-free experience check out the Digital Foundry Supporter Program for ad-free high quality video downloads and a private RSS feed: https://patreon.com/digitalfoundry 00:00 Introduction 01:02 Supporter Q1: Should AMD create their own DLSS 5 equivalent? And what basic limits does the DLSS 5 architecture have? 19:32 Supporter Q2: How do Pearl Abyss develop Crimson Desert at such a breakneck pace? 23:57 Supporter Q3: Why does Onimusha: Way of the Sword skip some of RE Engine’s more advanced features? 28:16 Supporter Q4: Could CD Projekt Red be planning to use REDengine in the future? 32:27 Supporter Q5: Could Sony license PlayStation to third parties? 39:14 Supporter Q6: Why didn’t my Digital Foundry pint glass arrive with anything in it? Hosted on Acast. See acast.com/privacy for more information.
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