7th Level Bardcast

7th Level Bardcast

By Jaryd Jacobs, Jason Hicks, Mikel SmothermonLeisureGamesHobbies
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7th Level Bardcast episodes

  • Focused Settings
    This week Jaryd and Jason talk about focusing in on a particular part of a setting for a game system and using it to create a campaign. They look at ways a GM can use these focused settings to incorporate the ideas of the players as well.
    33 min
  • Quest Begins: Party Mechanics
    In this final episode of our Quest Begins series, we discuss the party mechanics of D&D 5e, or lack there of. We take a look at how D&D 5e stacks up against other systems, and what you can do to improve your party functionality in the game.
    45 min
  • Episode 100: Making Traveller Characters Part 2
    Welcome to our 100th episode. In celebration of our 100th episode we decided to go on Twitch and stream ourselves rolling up some Traveller characters. This episode is the second portion of that Twitch stream. In this half we finish up the last term of our careers, as well as muster out. We end our episode by taking questions from our Twitch viewers.
    1 hr 8 min
  • Episode 100: Making Traveller Characters
    Welcome to our 100th episode. In celebration of our 100th episode we decided to go on Twitch and stream ourselves rolling up some Traveller characters. This episode is the first portion of that Twitch stream. In this half we make it through two terms of our careers.
    1 hr 22 min
  • Quest Begins: Starting at Higher Levels
    On this episode of the Quest Begins, we talk about how to handle starting your players off at a higher level and still exploring the narrative properly. We explore the possibilities of creating narrative that leads into the first session and options for ways to jump right in.
    44 min
  • Character Death
    This week Jaryd, Jason, and Mikel tackle the complex subject of character death. They discuss how to address the topic in zero session, making sure everyone is on the same page before gameplay starts. They also take a look at a number of game system and how they each handle PC death differrently.
    39 min
  • Quest Begins: Monsters, more than a Stat Block
    This week on the Quest Begins, Jaryd, Jason, and Mikel take a look at how to make monsters exist as narrative elements rather than just "a bag of hit points". They talk about how to give depth to the monsters that you add to your campaigns, as well as a few examples of how they have done it in the past.
    35 min
  • Pacing
    On this episode Jaryd, Jason, and Mikel talk about how to create proper pacing in games. They explore the possibilities of using shared narrative to allow the players to become involved in the pacing as well. And they touch on the subject of pacing in combat.
    55 min
  • Quest Begins: Modules
    Jason and Mikel talk about how to use modules in pieces instead of running the whole thing, beginning to end. They look at difficulties that come with following a module as written. Then they explain the best methods for extracting the material you like to use for your own crafted campaigns.
    44 min

About 7th Level Bardcast

From the publisher's feed

7th Level Bardcast is a podcast of shared narrative. Three fellow Tabletop gamers have come together to offer their insight into the knowledge they have gained from their gaming experience. Often this…