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Riffing on the dichotomy between dev driven game design and player driven design, Lauryn and Nicholas discuss the particulars of plotting game narratives and making them work with video game mechanics and systems.
Patreon: https://www.patreon.com/furidashi
Twitter: https://twitter.com/furidashipod
Lauryn: https://twitter.com/thelaurynash
Nicholas: https://twitter.com/academicality
By Nicholas Theisen5
55 ratings
Riffing on the dichotomy between dev driven game design and player driven design, Lauryn and Nicholas discuss the particulars of plotting game narratives and making them work with video game mechanics and systems.
Patreon: https://www.patreon.com/furidashi
Twitter: https://twitter.com/furidashipod
Lauryn: https://twitter.com/thelaurynash
Nicholas: https://twitter.com/academicality