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Jonah Lobe, after many years designing characters for video games, has recently turned his attention to comics. He’s the illustrator of Marvel Anatomy: A Scientific Study of the Superhuman, in which we can finally learn just what’s going on inside characters like Wolverine, Venom, and Modok. He’s also on the verge of his first Kickstarter campaign, for Quiet: Level One, about a skeleton named Quiet who’s up against an evil Conan the Barbarian-type called Galahorn. He talks with Tim about his inspiration for Quiet, the difference between making video games and making comics, whether anatomy is important in cartoony drawing styles, and more.
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Jonah Lobe, after many years designing characters for video games, has recently turned his attention to comics. He’s the illustrator of Marvel Anatomy: A Scientific Study of the Superhuman, in which we can finally learn just what’s going on inside characters like Wolverine, Venom, and Modok. He’s also on the verge of his first Kickstarter campaign, for Quiet: Level One, about a skeleton named Quiet who’s up against an evil Conan the Barbarian-type called Galahorn. He talks with Tim about his inspiration for Quiet, the difference between making video games and making comics, whether anatomy is important in cartoony drawing styles, and more.
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