Wobbly Player Syndrome - A Warhammer 40k Podcast

98 – 11 Things We “Know” About 11th Edition


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11 Things We “Know” About 11th Edition… Probably

The group chat’s been busy, the rumours are stacking up, and somehow we’ve ended up with a neat little list of “definitely maybe” features for 11th edition.

So naturally—we’re going through all of them.

In this episode:

  •  No objective markers? Terrain-based scoring and what that does to board control 
  •  Charge changes: roll first, then pick your target (yes, really) 
  •  Stratagems toned down—no more stacking buffs across phases 
  •  Leaders always leading, even when they’re flying solo 
  •  “Hidden” mechanics: 18” stealth bubbles and delayed engagement 
  •  Fight First actually meaning fight first
  •  Disembarking straight into combat (because why not) 
  •  Codex-first approach—no index reset this time around 
  •  A 70 detachment modular system—flexibility or deathstar bingo? 
  •  Narrative mission structure with both players influencing the game 
  •  The launch box: Space Marines vs Orks, with a heavy nod to 2nd edition nostalgia 

Why it matters:
There’s a clear theme here—less raw stacking, more positional play, and a suspicious number of mechanics that feel… familiar. Whether that’s refinement or a quiet return to older edition chaos is the real question.

Community question:
Which of these sounds like a genuine improvement—and which one screams “we’ve been here before”? Jump in the comments or the Discord and let us know.

Support the show:
If you’re enjoying Wobbly Player Syndrome, you can support the show on Patreon (linked below).
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Wobbly Player Syndrome - A Warhammer 40k PodcastBy RedBelly

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