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The third codex of 11th Edition is here, and it's solid gold! Well, auramite, actually, because in this episode, we're discussing the new Adeptus Custodes codex. The Emperor's bodyguards have had an almost-full line refresh, as well as having their Imperial Armour models converted to plastic and rolled into the codex. So, how do they fare? How much flexibility does the new Martial Ka'tah system grant them? Which detachments are takers, and which ones are maybe best left in the book? What do the new statlines do for them? And how will those new (old) toys work into the codex? All this, plus a look at the Autumn Preview!
Thank you to Games Workshop for the copy of the codex to review!
Ninjon - One Month of Use - My Full Tone Pro Review: https://youtu.be/H256eR04roI?si=cZW0njwtLizpuhaZ
Ninjon - The Tone Pro Colors Actually Worth Buying: https://youtu.be/9IhfJ0jO0EY?si=lrP6mK2QE5CnxMcf
Support Preferred Enemies on Patreon: https://www.patreon.com/PreferredEnemies
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Music: "The Whip" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
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The second 11th Edition codex has landed, and it's full of poster boys in power armor! In this episode, we review the brand new Space Marines codex. Everything about this codex is big - big page count, big unit roster, and big changes to how the army plays. We dig into the returning Combat Doctrines system, look at the new detachments and how they can be used to build a variety of marine armies, and examine the changes to all the units in the book. Who gets the biggest glow-up, who takes the hardest hit with the nerf bat, and who serves a completely different roll now? It's a big book, so this is a big episode!
Thanks to Games Workshop for providing us with a copy of the codex to review!
Link: Arbitor Ian - The Origins of the Primaris Space Marines: https://youtu.be/zPEjw_tWwpc?si=jCyaIP3vAlbIH4gG
Link: Arbitor Ian - Why Do People Love to Hate Primaris Marines? https://youtu.be/x4oW6CzIsIE?si=j94euPbqFvPY7eDJ
Link: Arbitor Ian - Are the Salamanders of Warhammer 40K Black? https://youtu.be/tgeJS_4xpLQ?si=2NVS1-rghKRzrz-l
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Music: "The Whip" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
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It's time for something we haven't done in a long time - a mailbag episode! In the last few weeks, we've gathered a critical mass of messages, and we decided to revive the old listener mail section for this episode. From new narrative events, to answering some critiques, to delving into our favorite Black Library authors, to discussing who should be featured for every faction, we talk about a bit of everything! Also, we discuss the news about Space Marines, their stat boosts, and the end of the Firstborn marines.
The Fate of Ophelia V: https://www.eventbrite.com/e/the-fate-of-ophelia-v-a-warhammer-40000-narrative-event-tickets-1997622409401
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Music: "The Whip" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
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The first codex of 11th Edition is in our hands, and it's loaded with green! In this episode, we dive into the brand new Orks codex and get our first taste of what codexes will look like in the new edition. We look at what's included, what's not, and what's new in this book. Does this book feel complete? Does the new detachment system provide a decent army-building system? What's the rule that most excites us from this book? Are Orks as pushed as everyone fears? And did they just try to make aircraft good? We look at all that and more in our review!
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Music: "The Whip" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/
#AdWIP #New40k #WarhammerCommunity
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Change is often uncomfortable, and editions changes are even more so. 11th Edition has brought a lot of changes, both small and large, to Warhammer 40K, and most of them have been pretty well-received. That said, there are a few things that have brought a bit of extra friction to the game, had unexpected impacts, or just aren't quite working as anticipated. In this episode, we look at three particular pain points that impact the armies we build, the tables we play on, and the missions we play. Are any of them deal-breakers? No, but if we address them now and figure out constructive ways to work with - or around - them, hopefully we can smooth them out and have an easier, better gaming experience! Also, Kevin and Richard bring a report back from GenCon!
GD Missions - https://gdmissions.app/11th
Lighter Creative Battle Mats - https://lighter-creative.com/collections/battle-mat
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Music: "The Whip" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
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One of Games Workshop's stated goals is to bridge the gap between narrative and competitive play, and the Dominatus narrative deck is their first attempt to build that bridge. In this episode, we're going to dive into the deck and give our thoughts, along with Rob's experience with running and playing in a Dominatus league. Does the deck deliver a solid narrative experience? How well does it bring narrative and matched play together? Does it fix the issues with Crusade? How well does it handle narrative play ranging from a weekend event to a multi-month league? And what else can you do with it? Also, we discuss the July rules update, with what changes we expected, what changes we didn't, and our thoughts on the app as the primary rules distribution system.
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Music: "The Whip" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
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It's finally here, fully playable, we've dipped our toes in, and the water is... interesting! That's right, 11th Edition is now released and we're 4 and a half (?) games in, and it's time to talk about our experiences so far. From adventures in getting an Armageddon box from the Games Workshop Citadel, learning about the various dispositions and how they play, and getting a feel for how all the small changes in 11th lead to big changes in playing, we discuss our first takes on the new edition. Also, we discuss the summer preview and the 40K products GW has coming soon!
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Music: "The Whip" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
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11th Edition is almost here, with less than a week before its official release! In this episode, we discuss the releases in the last two weeks, including the core rules, the faction packs, and the event guides. We delve into what's included, what's still missing, the first pre-launch errata, and our thoughts on the app-centric nature of the new edition.
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Music: "The Whip" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
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Another year, and another Midwest Conquest is in the books! Join our hosts as we record live from Rob's dining room after the end of Midwest Conquest 2026. First We discuss the raffle army Rob painted, the GT results, and the painting competition. Then, we move onto a long discussion about the Narrative event run by Dennis and Kevin. Learn why Rob is a filthy traitor, why none of his dice were without sin, whether a Chaos Decimator can in fact revive, and why Preferred Enemy patrons win more games!
Veterans Community Project: https://vcp.org/
KU Cancer Center: https://www.kucancercenter.org/give
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Music: "The Whip" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
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We now know what's in the box! The full contents of Armageddon have been revealed, and we have thoughts. In part one, we go through all the contents and discuss what's included, what's not included, the surprises, and which faction got the best minis (spoiler - it's the Orks). Then, in part two, we dig through the first week of Faction Focuses, look at the new detachments for 6 different armies, and see if we can figure out how much the edition is changing from the bits of info inside.
Midwest Conquest 2026: https://www.midwestconquest.com
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Music: "The Whip" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
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