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In this ‘A Conversation With’ we’re hanging out with Stephanie Desforges, Cinematic Director at Ubisoft, Montreal. Stephanie started her career in games in 2004 working as an animator on trailers and cinematics. Her most recent project is Assassin’s Creed: Valhalla, directing over 16 hours of design content, directing mocap shoots, and establishing pipeline tools and guidelines to ensure a smooth process across the department.
In this conversation, we’ll talk about her progression in the games industry, her learnings when it comes to directing cinematics, and her personal experiences in the gaming industry.
Also, check out Agora.Community for daily content, free rigs, and assets, and order an animation review from one of our industry experts:
https://www.agora.community
Thanks for listening!
In this ‘A Conversation With’ we’re hanging out with Stephanie Desforges, Cinematic Director at Ubisoft, Montreal. Stephanie started her career in games in 2004 working as an animator on trailers and cinematics. Her most recent project is Assassin’s Creed: Valhalla, directing over 16 hours of design content, directing mocap shoots, and establishing pipeline tools and guidelines to ensure a smooth process across the department.
In this conversation, we’ll talk about her progression in the games industry, her learnings when it comes to directing cinematics, and her personal experiences in the gaming industry.
Also, check out Agora.Community for daily content, free rigs, and assets, and order an animation review from one of our industry experts:
https://www.agora.community
Thanks for listening!
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