Agora.Community is a hub for artists in the animation industry whose purpose is to entertain, inspire, educate and provide opportunities to be mentored by industry veterans.
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By David Hubert
Agora.Community is a hub for artists in the animation industry whose purpose is to entertain, inspire, educate and provide opportunities to be mentored by industry veterans.
... moreThe podcast currently has 488 episodes available.
In our next conversation with animation industry professionals, Alejandra sits down with Agora Animation Supervisor, Marco Foglia. Marco has been in the industry for over two decades and has worked on some hit franchises such as Transformers, Planet of the Apes and the Tomb Raider video game reboot. In this episode, Marco and Alejandra discuss leaving the VFX industry, how work from home and the internet completely changed the industry, and how his priorities changed when he became a parent.
The next guest of our podcast is Fernando Herrera. Fernando is an Annie Award winner and VES Award nominee, currently working as a Senior Animator at ILM.
In this conversation, Fernando give his perspective on the anti-VFX movement and shares his perspective on what its like to animate for films like Detective Pikachu, Guardians of the Galaxy Volume 3, and the hit TV show His Dark Materials. As a first time father, he also talks about how work from home has affected his family.
Agora Animation Supervisor Alejandra Alvarez was lucky to sit down with Virginie Lavallée, a Producer from The Happy Producers. This is definitely an interview not to miss if you've ever wondered what's going on in the production side of things.
Virginie answers all the questions we have been wanting to ask a producer. She has a team-centric approach to production. She takes us through how to build trust with a client, how to plan for the unplannable and offers solutions on how to stay within the scope of work agreed upon. A breath of fresh air!
If you like to watch this episode, you can do it on the Agora.community website here - https://agora.community/content/virginie-lavallee
We have another fun interview in store for you this month! This time it's with Agora Animator, Valerie Lim. With a decade of experience in the animation industry, Val has worked in both games and feature film, her most recent project being none other than Nimona.
In this chat, Val discusses fighting against "grind" culture, the pride of working in an environment that supports representation, along with topics such as burnout and sexual harassment in the workplace. This is a very open and vulnerable conversation, and not to be missed. Get first access right now on our website.
If you've been around the gaming industry for a while, you should have heard of Richard Lico. Richard is an Annie Award-nominated Animator having worked at Bungie, Polyarc, and teaching online with iAnimate, along with his own set of tutorials through his website Animation Sherpa.
In our latest interview with Agora.studio’s Animation Supervisor, Alejandra Alvarez, Richard discusses the transformative impact of AI in gaming compared to motion capture's early days, strategies for navigating industry volatility, including avoiding layoffs, and the evolving recognition and education of game animation.
Ere Santos is an Animation Supervisor at Walt Disney Animation Studios, ex-Pixar animator, Instructor at Animation Mentor, and TEDx Speaker. He and Alejandra dive into a variety of topics, including what it was like working on Across the Spiderverse, the future of AI in the animation industry, and more!
If you missed our live Q&A with the animation supervisors of Love, Death & Robots Season 3 episode, Jibaro, you can catch up here! Some great questions are asked about the time that went into reference vs animating, was any mocap used and how long did it take to finish the facial animation?
Don't miss our next live stream, and follow us on Twitch. https://www.twitch.tv/agoracommunity/
Also, check out Agora.Community for daily content, free rigs, and assets, and order an animation review from one of our industry experts:
https://www.agora.community
Thanks for listening!
In this conversation, Brent and Jacob catch up with Tomáš Jech, indie game developer and co-founder of Studio Tandemi.
Tomáš is currently developing the spooky, top-down, co-op game, Begone Beast (link below). In this chat the gang discuss Tomáš' rocky beginnings as a pixar intern, through to animating at studios such as Riot and Blizzard, and the current state of being a game developer.
You can learn more about Begone Beast at https//www.begonebeast.com
Also, check out Agora.Community for daily content, free rigs, and assets, and order an animation review from one of our industry experts:
https://www.agora.community
Thanks for listening!
Pierre Perifel, Director of The Bad Guys, joins us again for a deep dive into the making of the fil and talks about creating the style of the film, developing the characters and answer questions from the fans!
Also, check out Agora.Community for daily content, free rigs, and assets, and order an animation review from one of our industry experts:
https://www.agora.community
Thanks for listening!
Get ready to meet video game actor, Shawn Baichoo. Shawn has provided a large amount of work for Assassin's Creed II from motion-capture work to voice acting, as well as starring as Antonio Maffei in Assassin's Creed: Lineage. Other games in
Shawn’s CV include the Watch Dogs series, Outlast, Far Cry. In this conversation we chat about Shawn's career in both film and video games, the differences between the both of them, overcoming doubt and finishing off with a Q&A from the chat!
Also, check out Agora.Community for daily content, free rigs, and assets, and order an animation review from one of our industry experts:
https://www.agora.community
Thanks for listening!
The podcast currently has 488 episodes available.
111,440 Listeners