Coffee, Code & Shaders: Real-Time Rendering Conversations

A deep dive into Ghost of Yotei's tech


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Today we will analyze this article written by Adrian Bentley, Director of Programming at Sucker Punch Productions, on the PlayStation blog, in which he describes the technological innovations implemented for the game Ghost of Yotei, such as improving the landscape, vegetation, weather (including snow and clouds) and the movement of its character, Atsu; in addition to the GPU compute systems and dynamic terrain deformation, as well as the use of ray tracing for global illumination, and optimizations in loading speed.


Read full article:

https://blog.playstation.com/2025/10/23/ghost-of-yotei-tech-deep-dive/


Original Copyright Free Music written, performed, and produced by TrackTribe

https://www.youtube.com/watch?v=HK9z2cR8nlM&list=PLFEJ2E5exsjrjRzhJdOYOmTlcYfK3Hz7_

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Coffee, Code & Shaders: Real-Time Rendering ConversationsBy Jacobo Ríos