Today we're going to talk about this paper presented during
High-Performance Graphics 20025, by Bastian Kuth, Carsten Faber, Seyedmasih Tabaei y Quirin Meyer de la Coburg University of Applied Sciences and Arts, as well as Max Oberberger, Pirmin Pfeifer y Domink Baumeister from AMD, where they introduce a nover procedural system to create and render trees exclusively on GPU using Work Graphs and Mesh Nodes, creating complex Tree geometry using minimal data, and reducing memory footprint.
Read Full paper here:
https://diglib.eg.org/bitstream/handle/10.2312/hpg20251168/hpg20251168.pdf
Original Copyright Free Music written, performed, and produced by TrackTribe
https://www.youtube.com/watch?v=HK9z2cR8nlM&list=PLFEJ2E5exsjrjRzhJdOYOmTlcYfK3Hz7_