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Today, we will talk about this presentation given by Lucas Miguel Antunes da Silva, Graphics Programmer at Davsh Graphics Programming, during Vulkanized 2026. He discusses the development of Factions, a voxel-based VR game for Meta Quest 2 and 3, explaining how they overcame the bandwidth and memory limitations of mobile processors using occlusion and geometry culling techniques directly on the graphics hardware.
Watch full presentation here:
https://www.youtube.com/watch?v=H39hUNiweYg
Original Copyright Free Music written, performed, and produced by TrackTribe
https://www.youtube.com/watch?v=HK9z2cR8nlM&list=PLFEJ2E5exsjrjRzhJdOYOmTlcYfK3Hz7_
By Jacobo RíosToday, we will talk about this presentation given by Lucas Miguel Antunes da Silva, Graphics Programmer at Davsh Graphics Programming, during Vulkanized 2026. He discusses the development of Factions, a voxel-based VR game for Meta Quest 2 and 3, explaining how they overcame the bandwidth and memory limitations of mobile processors using occlusion and geometry culling techniques directly on the graphics hardware.
Watch full presentation here:
https://www.youtube.com/watch?v=H39hUNiweYg
Original Copyright Free Music written, performed, and produced by TrackTribe
https://www.youtube.com/watch?v=HK9z2cR8nlM&list=PLFEJ2E5exsjrjRzhJdOYOmTlcYfK3Hz7_