Coffee, Code & Shaders: Real-Time Rendering Conversations

GPU Driven Rendering of Factions on Meta Quest 2 and 3


Listen Later

Today, we will talk about this presentation given by Lucas Miguel Antunes da Silva, Graphics Programmer at Davsh Graphics Programming, during Vulkanized 2026. He discusses the development of Factions, a voxel-based VR game for Meta Quest 2 and 3, explaining how they overcame the bandwidth and memory limitations of mobile processors using occlusion and geometry culling techniques directly on the graphics hardware.


Watch full presentation here:

https://www.youtube.com/watch?v=H39hUNiweYg


Original Copyright Free Music written, performed, and produced by TrackTribe

https://www.youtube.com/watch?v=HK9z2cR8nlM&list=PLFEJ2E5exsjrjRzhJdOYOmTlcYfK3Hz7_

...more
View all episodesView all episodes
Download on the App Store

Coffee, Code & Shaders: Real-Time Rendering ConversationsBy Jacobo Ríos