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Today we are going to talk about this presentation given by Ruslan Kutdosov, Senior Rendering Programmer at Saber Interactive, on behalf of his colleague Kirill Alekseenko (Render Tech Lead) during the Graphics Programming Conference 2025. In it, they share their experience integrating upscaling techniques such as FSR, DLSS, and XeSS into the current iteration of their engine used for Warhammer 40,000: Space Marine 2, as well as RoadCraft.
Watch full presentation:
https://www.youtube.com/watch?v=4IwDr6Zd6YM
Original Copyright Free Music written, performed, and produced by TrackTribe
https://www.youtube.com/watch?v=HK9z2cR8nlM&list=PLFEJ2E5exsjrjRzhJdOYOmTlcYfK3Hz7_
By Jacobo RíosToday we are going to talk about this presentation given by Ruslan Kutdosov, Senior Rendering Programmer at Saber Interactive, on behalf of his colleague Kirill Alekseenko (Render Tech Lead) during the Graphics Programming Conference 2025. In it, they share their experience integrating upscaling techniques such as FSR, DLSS, and XeSS into the current iteration of their engine used for Warhammer 40,000: Space Marine 2, as well as RoadCraft.
Watch full presentation:
https://www.youtube.com/watch?v=4IwDr6Zd6YM
Original Copyright Free Music written, performed, and produced by TrackTribe
https://www.youtube.com/watch?v=HK9z2cR8nlM&list=PLFEJ2E5exsjrjRzhJdOYOmTlcYfK3Hz7_