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This week Greggy talks about moving his players from chapter 2 to chapter 3, exploring character growth, and talks about changes listener Saturn made in their campaign.
This week Greggy talks about running playtests of homebrew for his Crested Flock subchapter and Lost Spine of Netheril.
This week Greggy talks about some behind the scenes plot advancement. Next episode will be better!
This week Greggy talks about the Dark Duchess Quest, many additions and changes, and looking forward to chapter 3.
This week Greggy works more on his homebrew subchapter "The Crested Flock" with help from his friend Alex, talks about the end of Id Ascendant, and gets into the Black Cabin
This week Greggy talks about crafting a special magic item for a player thinking of a subclass change in this mini episode.
This week Greggy talks about changes he will make to the Id Ascendant and Dark Duchess quests and begins planning a custom subchapter for Chapter 2.
Thie week Greggy answers a question from a listener on whether it's better to run a pre-written adventure or to write your own, talks about the big mistake he made wrapping up the quest in Termalaine, and gives an update on the one on one session he had with a player in Dougan's Hole. The first 18 minutes are spoiler free!
This week Greggy talks about leaving Lonelywood, running A Beautiful Mine, how to escalate the danger when checks roll poorly, and adapting Holed Up to be run for a single player.
This week Greggy talks about the end of Good Mead, the town of Lonelywood, the White Moose quest, and looking ahead to Chapter 2.
From the publisher's feed