Share A Gamer’s Story
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By Noah Gicas
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2727 ratings
The podcast currently has 17 episodes available.
Tabletop games are proven massive brain stimulators. Playing them stimulates brain areas responsible for memory formation and complex thought processes. Board games' main (and perhaps only) limitation was the in-person aspect of it; the game's playability would be limited by the people around and available. A limitation technology could easily solve.
Meet Kenton Hansen, Product Director at Roll20, the only free, community-based tabletop gaming software. Kenton is an experienced product developer and marketing strategist. He got into Roll20 almost accidentally and immediately embraced the idea of bringing players together around digital boards regardless of distance, age, or experience.
Throughout our conversation, we explore a bit of Kenton's background and passion for gaming. He explains where tabletop and role-play fit into gaming and the challenges of adapting historically in-person games to the digital realm.
Plus, he tells the story of how he knew about Roll20, the kind of games he is into and shares his thoughts on alternative ways to get into the gaming industry.
Tune in to Episode 17 of A Gamer's Story, and learn everything you need to know about the endless opportunities that digital tabletop games have to offer.
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Although esports is a small part of the gaming ecosystem, it is already a multi-billion industry, and it has a tremendous potential to grow even more. Competing against other players in an esports arena, with a captivated audience, and on a stage prepared just for the competition, is an incredible experience every gamer should have. That same experience, among many other services, is what our guest, Ben Feferman, provides at Amuka Esports, the company he created and directs.
Ben Feferman is the CEO of Amuka Esports, a Startup Advisor, a Sales Ninja, and a Mycophile in training. Amuka's ecosystem is as complete as varied, including Waves Gaming, Canada's first esports arena, EZY Mode, Windsor Ontario's first and only esports lounge. They create quality content made with love by gamers for gamers like Made in Esports and Esports Apparel. Amuka also provides training and education in esports, organizes tournaments, adding value to gamers' lives in every way possible.
In this episode, we had a fantastic conversation about competitive gaming, how it has changed the gaming industry so far, and its immense potential to change it even more. Ben kindly shared his view on where he sees the gaming industry headed, the future of VR, consoles, and mobile gaming. We also explore the possible crossovers between gaming and traditional sports and the positive influence experiences like iRacing's can have shortly.
Tune in to Episode 16 of A Gamer's Story and take a deeper look at competitive gaming and the future of gaming itself.
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Although every part of a video game is indispensable, from storyline to animation, the looks are the first thing we get access to, even before seeing what the characters can do. That sounds like a lot of pressure for those creating the blueprints of how a game would look, doesn't it? Actually, concept artists, those in charge of designing those blueprints, love their job, and we have the pleasure to talk to one of them in today's episode: Christopher Hayes.
Christopher Hayes is a concept artist; from his imagination and how his hands translate his thoughts into drawings is how some of the games we've spent hours playing look like. Currently working as a Senior UI Artist at Blizzard, he also worked at Epic Games as a Senior Artist and spent over 6 years at Blizzard as a 3-D Character Artist and Concept Artist.
Christopher created weaponry, armor, and characters of World of Worldcraft, Hearthstone, and Disney Infinity.
In this episode, we hear tons of incredible stories from Christopher about the characters he created, how fun it is to work at Blizzard, and his journey to becoming an artist. His father, a musician, and his mother, a painter, certainly encouraged him to work with art, while his grandfather would ask him if Blizzard was a good company to work in. We also talked about the projects he enjoyed the most working in, his and his kids' favorite games, and the things he prefers to design. Christopher also shared his thoughts on the importance of reading and constantly stimulating creativity, the tight connection between concept creation and storytelling, and much more.
Tune in to Episode 15 of A Gamer's Story and join us on a journey into the depths of a creative mind.
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Ask any gamer and they'll tell you that the voice acting in a video game can make or break the experience. The best voice actors are able to connect with their audience on an emotional level, conveying everything from humor to horror. The challenge of a voice actor is more complex because they have only one resource to portray a character's emotions: their voice.
Our guest today is Tod Fennell, a Film & Television Actor, Voice-Over Performer, and Screenwriter who has been using his voice to portray characters for almost three decades. Tod's childhood was linked to the arts; his parents were professional dancers and choreographers and owners of a successful dance school in Montreal. Tod started his professional acting career at age 6 and continues to challenge himself in many different areas of entertainment.
As an actor he has appeared in numerous movies and TV shows. Tod also participated as a voice-over artist in several video games, including Kena: Bridge of Spirits, Assassin's Creed 2 and 3, Far Cry New Dawn, and Monster Hunter Stories 2, to name a few.
In this episode, Tod takes us on a trip into the world of acting, where we get to see different sides of it; we get to observe the challenges actors go through when getting ready for a role, or the importance of being prepared before the camera or the microphone starts recording. We go through Tod's journey into the acting and voice-over acting world, what he enjoys most, and the most challenging parts of it. We also talk about Tod's favorite games, the projects he enjoyed the most working on, his future plans, and much more.
Tune in to Episode 14 of A Gamer's Story and get to know better a profession that plays a central role in video games' creation.
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Just like nature, inspiration always finds its way. We might think every story has already been told or written, just as we think there is no way a plant would grow in the middle of a concrete wall, but it happens. Nico Pengin, our guest today, is an excellent example of how amazing stories are still to be told. His imagination takes us to outer space, where an alien city/spaceship rescues humans from their dying planet for their own amusement, to play a game called Batey.
Nico Pengin is a Speculative Fiction Author, Podcast Host, Geekier Gamer, and Creative Content Creator. He has always been a super active kid, getting into all kinds of trouble because he wouldn't stay still. His life changed when one of his mentors suggested that he use that energy to play video games or create something with it. Nico channeled his intense energy, passion for reading, and wild imagination on a book series he is working on called Batey.
In this episode, we talk about the origins of Nico's book series, his decision to go through the self-publishing path, his passion for gaming, and the importance of receiving support from our loved ones. Nico shared details of his heritage from the Taínos people, a group of Caribbean natives who played the game which inspired the books. We also discuss the importance of gaming, its benefits and it can help develop abilities that will be extremely useful in the workplace.
Tune in to Episode 13 of A Gamer's Story and join Nico Pengin and me on this inspiring space trip toward imagination.
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Unlike traditional sports, where there are systems, adult supervision, structured training, and competition to test participants' skills and growth, gaming and esports are free spaces where new members have to figure out how everything works. A kid that starts playing Fortnite, for instance, must figure out how to play, the best strategies and, after dying a bunch of times, will eventually get better. But as he plays in a space with no restrictions of any kind, he might be exposed to inappropriate language, degrading remarks, or even bullying. These are a few of Luke Zelon's major concerns and some of the many things he's working on changing in the esports and gaming space.
Luke Zelon is the Founder of NXT UP Esports, a space where kids can get better at the games they love to play, improve their confidence, social development, and other life skills playing with other kids and campers in a regulated, controlled, and toxicity-free environment. Luke has an extensive background in traditional sports; he worked as Director of Business Development at Catalyst Sports & Media and in Corporate Partnership and Business Development at The Los Angeles Football Club.
In this episode, our conversation revolves around the strategies and practices that worked perfectly on traditional sports that can be adapted to gaming and esports. Luke shared details of his past as a casual gamer, his first contact with competitive gaming, and what made him decided to participate and add value to the gaming industry. He also offered the perfect analogy of what represents esports in the gaming industry; we talked about his favorite games, future projects at NXT UP Esports, and more.
Tune in to Episode 12 of A Gamer's Story and have a different look at what esports and gaming can offer to the youth.
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At the beginning of cinema, visual effects were kind of a walking cane for the imagination; they helped create fantastic things that didn't exist in the real world. The first visual effects techniques were miniatures, back projection, smoke and mirrors, and other techniques that today's audience would find, at minimum, unconvincing. Today, visual effects are so smooth that sometimes the audience doesn't even realize they are there. It feels like they don't help people imagine how it would be to see a giant gorilla climbing the Empire State Building; instead, a few bricks would fly in the audience's direction.
Our guest today, Vicki Lau, will teach us everything we always wanted to know about visual effects. Vicki is a VFX and VR specialist, author, artist, technologist, entrepreneur, financial strategist, intense thinker, and bodybuilder. Vicki's first job was at The Walking Dead; she also worked in Guardians of the Galaxy, Ninja Turtles, and many other great movies and video games.
In this episode, Vicki shares bits of her story, her first steps in the VFX industry, what projects she enjoyed the most, and which ones were the hardest to accomplish. We also talk about what she does outside of visual effects to look for inspiration, the difference between visual effects for movies and for video games, and what kind of skills every visual effect specialist should have.
Tune in to Episode 11 of A Gamer's Story and know the details behind the magic of modern cinema.
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Are women better represented in today’s gaming industry? Are there stereotypes that need to be broken down? Are female characters in video games always portrayed as strong, independent women? Are they usually depicted as the damsel in distress, or are there other possibilities? Listen to Geoffrey Bunting discuss how he decided to write about feminism and focus on the lack of diversity in the gaming industry.
One of the main reasons Geoffrey, as a disabled person, decided to write about feminism and focus on the lack of diversity in the gaming industry is to try and unify and turn marginalized voices into one.
Geoffrey Bunting is a Graphic and Book Designer, Writer, and Speaker. He is the Founder of Geoffrey Bunting Graphic Design and the Art Director of Timeless Tales Magazine, an independent literary magazine. He has his own blog and has been featured in several portals, like The Face, Counter Arts, UX Collective, to name a few.
In this episode, we look at gaming as something more significant and more profound than just video games. We look at how through games, people can get in touch with what is happening around them and take action to change the things they believe are wrong. Geoffrey shares bits of his background as a gamer and how playing games shaped his worldview. We also talk about his favorite games and where he sees the gaming industry heading.
Tune in to Episode 10 of A Gamer's Story and join Geoffrey and me in this different look at the gaming industry.
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During his time in college, Bradford Carlton played religiously 8 hours a day of WoW; he was a guild leader. He was doing recruiting, budget management, strategic planning, quality reviews, and more. But then, after getting into Law School, he committed to being an attorney, and he did it with tremendous success. Bradford learned how to use this new tool, "the Facebook," and his law firm exploded in no time. He was doing presentations on client acquisition and digital marketing; life was great. He had the money, house, and family until one day, an extreme situation put things in perspective, and Bradford realized that to find happiness, he needed to connect with who he was, a gamer.
Bradford Carlton is a Business Coach and Consultant, and Host of The Gamerpreneur Podcast. He uses his podcast and vlog to provide gamers with business, sales, and marketing information. Bradford is also the Founder of Carlton Family Corporation. Using his background as an attorney and his experience in business and marketing, Bradford coaches gamers to generate sales, turn those sales into advertising dollars, and bring more gamers into the world of being a Gamerpreneur.
In this episode, we talk about how gaming affected Bradford's life and shaped his career. He shared his background in business, his early success in digital marketing, and why he decided to use his knowledge to help other gamers be successful entrepreneurs.
Tune in to Episode 9 of A Gamer's Story and listen to Bradford's evolution from gamer to a lawyer to consultant and to gamerpreneur.
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Paul Saunders' first experience producing content was helping his good friend Graham Stark participate in a film festival. It was an animated video that took a lot of work to put together, but it was an experience both friends enjoyed. They agreed that consistency is vital to becoming good at something, so Paul had the idea of producing one video per week, with the sole difference of filming rather than using computer animation. And they did; they created and uploaded a new video every week for the next 15 years without missing one. That is how LoadingReadyRun was born.
Paul Saunders is one of the Co-Founders of LoadingReadyRun, an independent original shorts and series on YouTube producer. They produce sitcoms like Friday Nights and commodoreHUSTLE, satirical news shows like CheckPoint, a comedy podcast called Qwperline, and a Magic podcast called TapTapConcede. They also create variety and gaming content on Twitch. Since 2007, LRR has helped raise money for Child's Play Party, raising over $7 million for children's hospitals by 2020. LRR content was featured at the Comic-Con International Film Festival in San Diego and won numerous awards at the Vancouver Island Short Film Festival.
In this episode, Paul shares a bit of how he got into Magic, videogames, and content creation. We explore the content creation universe, its challenges and rewards, and its bitter and teaching moments. Paul shared his vision on where he thinks the future of gaming is heading and his opinion on VR as a gaming and entertaining device. We also discuss the evolution of the content creator profession and how it was for Paul to fully embrace it.
Tune in to Episode 8 of A Gamer's Story and get to know better the mind of one of the funniest content creators in the gaming space.
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Hosted on Acast. See acast.com/privacy for more information.
The podcast currently has 17 episodes available.