
Sign up to save your podcasts
Or


Today we will talk about this paper where the authors propose a method to simulate complex light interactions, focusing on the challenge of calculating global illumination using only spatial information from the scene. The main method is based on the development of a generalizable model using a transformer architecture, adapting the Point Transformer V3 network, and is capable of faithfully approximating effects such as soft shadows and color bleeding.
Read full paper here:
https://www.arxiv.org/pdf/2510.18189
Original Copyright Free Music written, performed, and produced by TrackTribe
https://www.youtube.com/watch?v=HK9z2cR8nlM&list=PLFEJ2E5exsjrjRzhJdOYOmTlcYfK3Hz7_
By Jacobo RíosToday we will talk about this paper where the authors propose a method to simulate complex light interactions, focusing on the challenge of calculating global illumination using only spatial information from the scene. The main method is based on the development of a generalizable model using a transformer architecture, adapting the Point Transformer V3 network, and is capable of faithfully approximating effects such as soft shadows and color bleeding.
Read full paper here:
https://www.arxiv.org/pdf/2510.18189
Original Copyright Free Music written, performed, and produced by TrackTribe
https://www.youtube.com/watch?v=HK9z2cR8nlM&list=PLFEJ2E5exsjrjRzhJdOYOmTlcYfK3Hz7_