Coffee, Code & Shaders: Real-Time Rendering Conversations

A Generalizable Light Transport 3D Embedding for Global Illumination


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Today we will talk about this paper where the authors propose a method to simulate complex light interactions, focusing on the challenge of calculating global illumination using only spatial information from the scene. The main method is based on the development of a generalizable model using a transformer architecture, adapting the Point Transformer V3 network, and is capable of faithfully approximating effects such as soft shadows and color bleeding.


Read full paper here:

https://www.arxiv.org/pdf/2510.18189


Original Copyright Free Music written, performed, and produced by TrackTribe

https://www.youtube.com/watch?v=HK9z2cR8nlM&list=PLFEJ2E5exsjrjRzhJdOYOmTlcYfK3Hz7_

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Coffee, Code & Shaders: Real-Time Rendering ConversationsBy Jacobo Ríos