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We're 26 episodes in and somehow we've still got things to talk about. This week brings car-buying disasters, gaming nostalgia, Kickstarter rage, a surprisingly serious discussion about customer service, a massive Vietnam War deep dive and some of the weirdest news stories we've found yet.
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A supposedly avoidable room becomes a nightmare when Hank blows his magic whistle and summons Dark Beast Pearl. The hunters are caught in a devastating electrical blast, leaving most of the party stunned while only Vance and Macy remain mobile. Meanwhile, the hunters loot corpses, harvest parasites and skins, and generally make questionable decisions. Then Dark Beast Pearl turns toward them…
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We're back with another episode of Cthulhu & Chill, and this week we've got car-boot bargains, ridiculous French car accessories, historical mysteries, weird news and the usual amount of completely unnecessary nonsense
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Music provided by
Reed Reimer
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The hunters finally explore the strange fishing hamlet beyond the clock, only to encounter barnacle-covered creatures and an anglerfish-headed monstrosity. Hank's magic whistle makes matters considerably worse when he summons more creatures — including two terrifying shadowy Mad Ones armed with scythes.
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Music provided by
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Merch storeWe're back with another episode of Cthulhu & Chill, where Matt and Richard catch up on life, get distracted by increasingly random topics, and somehow end up discussing everything from UV-dyed clothing and ice cream machines to Thunderbirds, Lego drama and some truly bizarre news stories
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Music provided by
Reed Reimer
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The mystery of the clock finally starts to unravel.
After experimenting with the strange runes surrounding its face, the hunters discover that the correct combination causes the clock to turn blue and its glass to become something they can actually pass through. Dominicus takes Hank and Macy through only to drop around 20 feet onto the other side.
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This week on Cthulhu & Chill, Toucan joins Matt and Richard for another chaotic mix of comedy, gaming, TTRPGs, weird news and questionable life decisions.
We kick things off with comics, RPGs and gaming chat before getting into character sheets, Mass Effect and plenty of tabletop nonsense. We also discuss some truly disgusting animal-related stories, including a particularly unfortunate pest-control situation that gets progressively worse.
And much much more
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After defeating Lady Maria, the hunters return to the Dream — and discover Gertrude has been restored. Hank's parasite raises disturbing questions about a forgotten creature and village, while Brittany accidentally unleashes her new sword's blood attack. Meanwhile, the party upgrades weapons, buys an acid-infused pistol and prepares for the next hunt.
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Episode 22 of Cthulhu and Chill is another gloriously chaotic trip through gaming, random questions, strange history and some truly bizarre news. Richard and Matt kick things off with the usual weekly catch-up, including gaming late into the night, life updates and a few ongoing podcast adventures
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Episode 36 is the continuation and conclusion of the Lady Maria fight. The hunters discover that Maria's three forms are connected, with blood flowing between them, while the fight becomes increasingly chaotic. The party eventually identifies the real Maria and brings her down, with Brittany delivering the final brutal blow.
But the aftermath may be even more important: Hank discovers the Milkweed Rune embedded in Maria's body and removes a strange white parasite. It then burrows into Hank's arm, becoming a Kos parasite and potentially changing his abilities.
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Music provided by
Reed Reimer
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From the publisher's feed
Hello and welcome to A Pint Of Cthulhu
6 members with a new gm every year running games from the mainstream to the indie with all sorts of laughs in-between
Keep and eye out for our…
New episodes every Friday