War with Art

A random show: Deadlines, Perfection, and Collaboration


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In this episode of The War with Art, we try something new: a random show.


After wrapping another recording, the conversation kept going — bouncing between ideas about deadlines, perfection, collaboration, and the strange emotional slog that shows up near the finish line of creative work. So we hit record and followed the thread.


Eric, George, and Sheldon unpack why “done is better than perfect” keeps resurfacing across art history, why exhaustion isn’t a useful metric for finishing, and how deadlines, editors, producers, and collaborators can act as creative unlocks rather than constraints.


We talk about the difference between feedback that’s cheap and feedback that has skin in the game, why collaboration can push work past your own internal ceiling, and how letting someone else into the process can move a project closer to its truest version — not just its fastest ending.


This is a loose, honest conversation about finishing things, trusting the right people, and carrying the work across the finish line even when you’re tired of looking at it.


If you’ve got a topic you’d like us to pull next — or a question you’re wrestling with in your own creative practice — let us know.


Timestamps


00:10 — A “random show” and why we’re trying it

01:27 — Done vs perfect (and why it never goes away)

02:19 — Deadlines, pressure, and forcing the release

03:44 — Why “perfect” is the wrong word

04:42 — Litmus tests: how do you know when something’s done?

06:21 — Being tired vs being finished

07:45 — The emotional slog near the finish line

10:48 — Live service vs print: the pressure of permanence

13:00 — Producers, editors, and creative unlocks

16:05 — Collaboration as an unlock, not a compromise

20:09 — Creative soulmates and shared momentum

25:00 — Trust, feedback, and getting closer to “good enough”

28:31 — Inviting audience topics + closing thoughts

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War with ArtBy Eric, George, & Sheldon

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