In this episode of The War with Art, we try something new: a random show.
After wrapping another recording, the conversation kept going — bouncing between ideas about deadlines, perfection, collaboration, and the strange emotional slog that shows up near the finish line of creative work. So we hit record and followed the thread.
Eric, George, and Sheldon unpack why “done is better than perfect” keeps resurfacing across art history, why exhaustion isn’t a useful metric for finishing, and how deadlines, editors, producers, and collaborators can act as creative unlocks rather than constraints.
We talk about the difference between feedback that’s cheap and feedback that has skin in the game, why collaboration can push work past your own internal ceiling, and how letting someone else into the process can move a project closer to its truest version — not just its fastest ending.
This is a loose, honest conversation about finishing things, trusting the right people, and carrying the work across the finish line even when you’re tired of looking at it.
If you’ve got a topic you’d like us to pull next — or a question you’re wrestling with in your own creative practice — let us know.
Timestamps
00:10 — A “random show” and why we’re trying it
01:27 — Done vs perfect (and why it never goes away)
02:19 — Deadlines, pressure, and forcing the release
03:44 — Why “perfect” is the wrong word
04:42 — Litmus tests: how do you know when something’s done?
06:21 — Being tired vs being finished
07:45 — The emotional slog near the finish line
10:48 — Live service vs print: the pressure of permanence
13:00 — Producers, editors, and creative unlocks
16:05 — Collaboration as an unlock, not a compromise
20:09 — Creative soulmates and shared momentum
25:00 — Trust, feedback, and getting closer to “good enough”
28:31 — Inviting audience topics + closing thoughts