Critically Speaking

A Typewritten Apology for Your Junk


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In life everyone has their pet peeves, and the same is true with videogames. Whether it's piles of junk everywhere or slow travel from place to place or stilted dialogue, game designers should keep an eye out for the things that bring their audiences to nails-on-the-chalkboard levels of irritation.
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Critically SpeakingBy Nate Barham