Critically Speaking

Critically Speaking

By Nate BarhamTechnologyVideo Games
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Critically Speaking episodes

  • Push Button, Make Thing Happen

    Maturity and violence have long gone hand in hand in the gaming industry. But do they have to? If the only axis on which we judge our games' maturity is how violent they are, it is unlikely that we will see other modes of play moving into dominant positions. Perhaps other concepts, such as delight, might be better vectors for enjoyable gaming experiences.

    • Fragments: Alora's Tear, Volume I (Barham Ink)

    • Warlords of Draenor

    • Can joy be more 'adult' than violence?

    • Rebecca Black? Friday! Friday!

    1 hr 12 min
  • To Hell with Tim Curry

    Controversy. How does an industry with games that feature so many guns and so many deaths not have controversy? According to this week's feature article, there are no controversial games. Nate and Scott try their best to understand and shed some light on the issues facing gaming and its audience.

    Notes

    • The Glorious Master Race!
    • Yahtzee Croshaw, Zero Punctuation
    • New study suggests violent video games improve moral behavior
    • E-sports tournament now open to all genders after internet outrage
    • There are No Controversial Videogames
    1 hr 10 min
  • Don't Insult our Intelligence

    Theme is more than a simple bullet point to be added amongst the various graphical effects, multiplayer modes, and stat systems. When big name titles aim for thematic resonance, is there ever a possibility in which they can be successful in the way that writing and filmmaking can be? If not, the possibility exists that AAA games are just not the place for thematic subtlety.

    Notes

    Big games are often light on themes
    Destiny on PC is a heavy point of discussion at Activision
    Yoshida: PS4 games are being delayed because of the console’s power and potential

    1 hr 15 min
  • dEc3ption

    When does marketing become sheer deception? It's one thing to manipulate the audience in benign ways, getting them excited for a product that the creators are equally or more so excited about. It's entirely something else when he marketing dictates what will be included in a game or when a game must be shown in order to generate revenue.

    Notes:

    • Open-world Zelda
    • Ubisoft Is Excluding Women From The New “Assassin’s Creed” And People Are Furious
    • Dan Golding — Notes on Ubisoft’s Charlotte Corday
    • Is 'we don't have the resources' an OK excuse for keeping female heroes out of games?
    • Animating women should take 'days,' says Assassin's Creed 3 animation director
    • Are E3 Demos Intentionally Deceptive?
    • Monument Valley iOS
    • Republique
       
    1 hr 35 min
  • Three Bucks by Christmas

    What qualifies someone who is passionate about a topic? Be it art, film, or gaming, there is a tendency to designate between those who feel strongly about a medium—and demonstrate those feelings by spending vast amounts of time on it—and those who simply care enough to spend what little time they have being involved. With games, this designation usually produces negativity. Is there a way to be both passionate and spend less time than others or even your past self?

    Show Notes:

    • Guilt, Conflict, and Loathing on being a "Passionate Gamer"
    • Watch Dogs Promotion Triggers Bomb Squad Response to Major Publication
    • How to Pronounce Ubisoft
    • Do You Have a Mountain Bike?
    1 hr 7 min
  • I Hate Your Opinion Flavor
    If purchasing decisions tie less and less to the opinion of a published review, what place do reviews have in the gaming industry? This week Scott and Nate discuss the neccesity of gaming reviews and their power over sales.
    1 hr
  • Griefing Adam and Eve
    Every genre has a defining title that sets the stage for a new, more polished generation. But at some point, the product reaches a quality that requires more effort to improve than the return benefit. While no game or series is perfect, sometimes the right response is to strike out into new territory in search of the next diamond in the rough.
    1 hr
  • Ads Inches From Your Face
    Games have always striven toward the goal of creating believable virtual worlds, but with the recent advancements from Oculus and Sony's Project Morpheus, VR is closer to becoming a reality than ever before. What happens when the world you choose to escape to is populated by your Facebook friends list?
    1 hr 3 min
  • A Powerful New Crisis
    Sometimes the best topics come straight from the news. This week's episode does just that. CryEngine on SteamOS, a crisis for the console market, and a handful of PC and iOS games fill out the discussion.
    1 hr 12 min
  • Vampiric Social Progeny Experiment
    Time will outlast us all, if it even exists, but in gaming, time is often a tool or a feature or altogether absent. What happens if games focus on time in a different way? In life, we grow, we live, we build families and communities, and then we die. The story doesn't end there. Future generations carry on the legacy. Could the same be made true for our in-game selves?
    58 min

About Critically Speaking

From the publisher's feed

You've heard them. They're they guys at the party who seem to be locked in interesting conversation. Then you hear words like, "player-driven narrative," "sandbox gameplay," and…