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You've heard them. They're they guys at the party who seem to be locked in interesting conversation. Then you hear words like, "player-driven narrative," "sandbox gameplay," and "well-crafte... more
FAQs about Critically Speaking:How many episodes does Critically Speaking have?The podcast currently has 43 episodes available.
March 08, 2014A Typewritten Apology for Your JunkIn life everyone has their pet peeves, and the same is true with videogames. Whether it's piles of junk everywhere or slow travel from place to place or stilted dialogue, game designers should keep an eye out for the things that bring their audiences to nails-on-the-chalkboard levels of irritation....more1h 15minPlay
February 28, 2014Choose Your Own IllusionSometimes our characters talk, and other times we make them talk. What happens when our choices mean as little in the first case as they do in the second? Can a game take away player agency and still be better for it? For character dialogue, that just might be true....more1h 7minPlay
February 19, 2014Too Obvious for Turn SignalsNothing is a pure original, but if that is true, then what does it mean when videogame protagonists are so homogenized that they can be boiled down to a series of journal entries of no more than a paragraph?...more49minPlay
February 08, 2014Zero Sec Space?Without action there can be no stealth. Or is it, without stealth there can be no action? Either way, sneaking, hiding, and gathering information in order to get the upper hand on NPCs or other players is a fascinating and thrilling experience when done right....more1hPlay
January 28, 2014Pirate-NinjasRestrictions may breed creativity, but what happens when the restrictions become the starting point? Game genres help marketers, publishers, and press decide how to discuss a given title, and help gamers make purchasing decisions. However, many of those definitions were created and maintained by very different creators than those working today....more58minPlay
January 21, 2014With Special Guest: Ryan PaytonSpecial guest Ryan Payton of Camouflaj joins Nate and Scott to discuss his studio's new game, Republique Episode 1: Exordium and the Kickstarter process that led to the game's publication....more1h 8minPlay
January 15, 2014Jeansplicing & Polyhedral ModularityDoes gameplay, real gameplay, emerge? Or, does a designer have the final decision? Whether a guiding hand or a free-for-all, the discussion around the best way to design games continues toward better products for all. Nate and Scott weigh in on this as well as gaming related news from CES....more1h 9minPlay
January 11, 2014It's All Been A RuseWhen all the gaming outlets are discussing Game of the Year, does it make more sense to consider Game Played this Year? Scott and Nate take a look back at not only the year in games, but the year in games that they played and enjoyed....more1h 13minPlay
January 06, 2014Bigger, Fatter, SluggishAvatars represent more than just our preferences in character design. Statistically, players choose characters that resemble themselves, and often characters that represent idealized versions of themselves. What goes into the avatar selection process? Nate and Scott discuss and vaguely disagree....more1h 1minPlay
December 21, 2013A Person Who Plays GamesNo matter the topic, occupation, or activity, rarely do people want to feel like outsiders. With the games industry expanding in content and subject matter, the old identifiers (namely "gamer") no longer seems accurate in great many cases. And yet, how can we create meaningful identities for ourselves without some kind of identifier?...more1h 8minPlay
FAQs about Critically Speaking:How many episodes does Critically Speaking have?The podcast currently has 43 episodes available.