Critically Speaking

Jeansplicing & Polyhedral Modularity


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Does gameplay, real gameplay, emerge? Or, does a designer have the final decision? Whether a guiding hand or a free-for-all, the discussion around the best way to design games continues toward better products for all. Nate and Scott weigh in on this as well as gaming related news from CES.
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Critically SpeakingBy Nate Barham