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Our discussion this month is entirely self directed. Scott tries to throw down a glowing trail for questors to follow but it gets off tangents more than normal.
The post Episode 34: Nonlinearity appeared first on RPGamer.
Nintendo has always done it’s own thing, and for that we’ve always seen that less than successful. Apple Computers analogies, Swiitch predictions, and yelling at Scott ensue.
The post Episode 33: Nintendo Has Always Been Doomed appeared first on RPGamer.
We stand at the cusp of having to buy new consoles (maybe) to get the most of “core gamer lifestyle.” But is that worth anything?
The post Episode 32: Upgrade This appeared first on RPGamer.
No year-end navel gazing here. Just coasting the through the season on some user-submitted content.
The post Episode 31: As for the Qs appeared first on RPGamer.
We yell about class systems, job boards and mid-game specializations. Scott sneaks two tabletop rants in.
The post Episode 30: Get a Job appeared first on RPGamer.
The Game of the Book of the Movie is finally out. We examine the peculiarities of confronting tie-in rpgs.
The post Episode 29: Adopting Adaptation appeared first on RPGamer.
Sometimes the only winning move is not play, and then try to eke some trade-in value out it. The panel delves into what makes us walk away from a game.
The post Episode 28: I Quit appeared first on RPGamer.
The word ‘grind’ gets thrown around too often with a clear meaning. We spend an episode trying to unpack the term for our own benefit, maybe yours too.
The post Episode 27: The Zen and the Art of RPG Grind appeared first on RPGamer.
Does spending money on games before they are out even make sense anymore? We delve into the business and cultural factors of the pre-order problem.
The post Episode 26: Don’t Buy Day One appeared first on RPGamer.
The panel tackles the nature of localization and the methods behind it.
The post Episode 25: Localization Woes appeared first on RPGamer.
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