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We're going GM-less! A new experiment for this actual play podcast - we're going to try to run a whole campaign without a dedicated GM, DM or Handler. We're using Mythic GME to make the hard decisions for us, along with plenty of random roll tables.
This campaign is using the system Mothership for a dystopian sci-fi adventure. Join us and tell your friends!
None of us know where this adventure will end or what we'll find along the way.
Join us for the finale of this one-shot mini series in our brand new play test game. Subscribe for more shows coming soon!
Kicking pebbles down a hallway as you're sneaking in, what could go wrong?
A couple of rogue agents awake without recognition of who they are or what they're doing. They don't have much time to save the mages headed for soul stone capture. This adventure is a brand new prototype game system called Lucent coming soon from Sense Motive Productions!
How will the gang find their way out of this one. The conclusion of our Delta Green actual play adventure. Subscribe for more shows in future seasons!
Fiona learns the effect of her little respawn.
Well look what the gang ran into. Tune in to this Delta Green actual play podcast to find out.
What do you think is actually in that cooler? Let's find out together.
The gang finds out where the visions have been leading Marlen. I'm sure everything will be fine. We're fine. It's going to be great.
One of our crew is starting to see visions. Where do they lead and what could they be tied to? Listen this week to the Delta Green Actual Play Podcast to find out.
From the publisher's feed