Coffee, Code & Shaders: Real-Time Rendering Conversations

Adaptive Virtual Texture Rendering in Far Cry 4


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Today we’re going to talk about a GDC 2015 presentation by Ka Chen from Ubisoft, where he introduced a technique called 'Adaptive Virtual Texturing' used in Far Cry 4 to get high-res textures on large terrain areas.


Watch Full Presentation:

https://youtu.be/SVPMhGteeuE?si=JTGwa5AiWpXN_go4

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Coffee, Code & Shaders: Real-Time Rendering ConversationsBy Jacobo Ríos