
Sign up to save your podcasts
Or
Today we’re going to talk about a GDC 2015 presentation by Ka Chen from Ubisoft, where he introduced a technique called 'Adaptive Virtual Texturing' used in Far Cry 4 to get high-res textures on large terrain areas.
Watch Full Presentation:
https://youtu.be/SVPMhGteeuE?si=JTGwa5AiWpXN_go4
Today we’re going to talk about a GDC 2015 presentation by Ka Chen from Ubisoft, where he introduced a technique called 'Adaptive Virtual Texturing' used in Far Cry 4 to get high-res textures on large terrain areas.
Watch Full Presentation:
https://youtu.be/SVPMhGteeuE?si=JTGwa5AiWpXN_go4