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Scarlett and her companions find that a lot has changed in Port Aurora since she left. Now the group must decide on a plan of action to take back their city!
Emotions are strained as the group begins to realize their actions have dire consequences on those closest to them. A stranger joins the party to discover what happened at Moongrove.
One man, betrayed by the team he trusts, left to swim for himself. Listen as the group tries to outrun, outmaneuver a trio of pursuing ships.
The party discusses next steps, gets some supplies, and runs into a little trouble on the high seas.
Join our heroes as they convince the leaders of Dunal to join the resistance group "The Valdar"
A quick 15 minute recap of what has happened in the campaign so far. Welcome to aD&D Wireless!
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