Share Adequately Advanced Magic | A D&D Actual Play
Share to email
Share to Facebook
Share to X
By AAM DnD
5
44 ratings
The podcast currently has 35 episodes available.
Suck it, old lady; The unpaid interns strike back; What is in a name?
Roy and Anastasia learn the importance of enunciating their "k" sounds as the party heads off to register their business name. Ella, Cayenne and Steeve get mixed up in the mistake of an unpaid intern.
Beatdown City -- Darren Curtis; Sneaking mission -- YouFulca; Mining town; Tactical War; City of Duisburg -- One Man Symphony, CCBY4.0.
Lofty taco goals; Getting the gang together; Time for paperwork.
In this bonus arc, one of the police officers who chased the characters in episode 17 of the main campaign gives up his job to follow his dream of starting a magic taco stand. Unfortunately, the only people he can get to help are his exes! Will they succeed in their taco quest? This arc features guest star Anastasia Taber, one of the hosts of the Creating Wealth podcast, an in-depth conversation between Bill Taber, an experienced financial advisor, and his millennial daughter about personal finance, investing, and financial planning. Just FYI, something weird happened to Anastasia's microphone -- your speakers are fine.
Beatdown City -- Darren Curtis; Tactical War; Quiet Town -- Presence of Music; Spinning tavern -- Jonathan Shaw; Store -- Presence of Music; Afternoon Chat -- Jonathan Shaw.
It's time for dinner; Just kidding, monster attack; Planning the next move. Hyrkir, Seirys and Niclaus go to dinner with their new landlord. A dusty monster attacks. The party plans their next move.
Beatdown City -- Darren Curtis; Quiet Town -- Presence of Music; Spinning tavern -- Jonathan Shaw; Demonic (Loop) -- YouFulca; Campsite -- Presence of Music; City of Duisburg -- One Man Symphony, CCBY4.0.
How do I make friends?; A curious fishing trip; Scouting the neighbors.
The party has some downtime to shop, explore and talk to people. Hyrkir and Niclaus finally learn what month it is.
Beatdown City -- Darren Curtis; Quiet Town -- Presence of Music; Mine -- Presence of Music; Shady Town; Goodnight -- Presence of Music; Calm Beat -- One Man Symphony, CCBY4.0; Mine -- Presence of Music; Den -- Presence of Music; Store -- Presence of Music; City of Duisburg (Alternative) -- One Man Symphony, CCBY4.0.
Making new allies; The best reward is free rent; A new gang appears.
Hyrkir and Niclaus finally find Tygrr, who agrees to help find answers. The party finds a new home, but appears to be under threat.
Beatdown City -- Darren Curtis; Mine -- Presence of Music; Sneaking Mission -- YouFulca; Schoolyard Bully -- Darren Curtis; Store -- Presence of Music; City of Duisburg (Ambient) -- One Man Symphony, CCBY4.0.
Angry, violent gnolls; I guess we're teaming up now; Bye, Olivia.
Hyrkir, Seirys and Niclaus join forces to take down nasty gnoll robbers, and then discover they are headed toward the same destination.
Beatdown City -- Darren Curtis; Miscellaneous Battle Theme 2; Quiet Town -- Presence of Music; Farewell -- Presence of Music; City of Duisburg -- One Man Symphony, CCBY4.0.
Cake-related death; Destitution really sucks; A fated meeting.
Hyrkir and Niklaus confront the ghost of being lost, and work to obtain funds. Seirys begins her journey.
Promise Me A Better Life -- One Man Symphony, CCBY4.0; Beatdown City -- Darren Curtis; Oublilette -- Presence of Music; Quiet Town -- Presence of Music; Shady Town; City of Duisburg -- One Man Symphony, CCBY4.0.
Mostly just recap; The party gets themselves lost; A spooky event.
Niklaus and Hyrkir recap the events of season one as they travel through the district of Canaloon.
Beatdown City -- Darren Curtis; Jungle -- Presence of Music; Maze -- Presence of Music; Shady Town; Quiet Town -- Presence of Music; Goodnight -- Presence of Music; City of Duisburg -- One Man Symphony, CCBY4.0
Mitchell, our new player; Seirys, his new character; Setting explainer.
This episode introduces Mitchell as our new player, as well as his character, Sirris, ahead of the season 2 arc. It also serves as an explainer about Adequately Advanced Magic's homebrew content, the layout of the city of Falcon's Reach, and the history of the setting.
Beatdown City -- Darren Curtis; Certain Morning -- Presence of Music; Taking Inventory -- Jonathan Shaw; Investigations; City of Duisburg (Ambient Version) -- One Man Symphony, CCBY4.0.
Adequately Advanced Magic is a Dungeons and Dragons (D&D) 5e actual play podcast set in the post-fantasy, dungeon-punk world of Falcon's Reach, a modern city in which magic is mass produced and sold for profit. Join us as our players tackle automated gelatinous cleaning cubes, barbaric government bureaucracy, and the science of magic spells, among other challenges.
The podcast currently has 35 episodes available.