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Greetings, Twenty-Siders!
It’s Level Up Time. Back at the tavern after finishing off the disciple of Auril, we all get new spiffy skills and spells.
Enjoy the Adventure…
Greetings, Twenty-Siders!
We found the Icicle Assassin. Now, can we defeat him before he kills us all?
Enjoy the Adventure…
Greetings, Twenty-Siders!
The male and female members of the party split up and have some very different conversations…
Enjoy the Adventure…
Greetings, Twenty-Siders!
The Verbeeg’s mate brings home the groceries right as we hit the road. This doesn’t end well. (The Vishara audio this episode is so worth it!)
Enjoy the Adventure…
Greetings, Twenty-Siders!
Korg and Dug are not part of the party, and they’re goats!
Enjoy the Adventure…
Greetings, Twenty-Siders!
“I know goats, and goats aim for balls.” That’s it. That’s the episode!
Enjoy the Adventure…
Greetings, Twenty-Siders!
While in Good Meade, we learn of an attack on the militia (and some politics). We investigate!
Enjoy the Adventure…
Greetings, Twenty-Siders!
Welcome to Good Meade, home of the Good Mead. Can I take your order? We’re delivering some mead and hoping not to get murdered!
Enjoy the Adventure…
Greetings, Twenty-Siders!
We return the cart to the dwarves and enjoy some tavern time. That is, until all this talk of a killer ruins our buzz!
Enjoy the Adventure…
Greetings, Twenty-Siders!
The fight against the kobolds continues, now with snipers. And what does the party plan to do with those polar bears, anyway?
Enjoy the Adventure…
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