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Ashes to ashes, dust to dust. What is to be the final legacy of the ancient city and the horrors of its fall?
Nowhere left to run, the group has ancient and powerful enemies on all sides.
The mechanism itself is an obstacle for our heroes in their efforts to end the everlasting Rime. With its warping effect on magic, how will they measure up to the device's own architect?
The spire at the city's center houses traps, mysteries, and an unusual banquet.
Exploration of the fallen city is made with great haste as the vengeful goddess is hot (cold?) on their heels. So what is it that's so damn compelling about this arboretum?
Enterprising merchants will set up shop anywhere, as seems to be the case with the ancient ruins of the flying city Ythryn. Are our heroes buying what they're selling?
How much survived the fall of the Netherese cities? That's something of a trick question, it would appear.
Oona comes face to face with the man of her dreams.
Blocked in from behind, it's a race against the clock to scout the caves before the Frostmaiden continues her mad pursuit.
It comes down to this - the incantation read aloud, the ambush of an old foe, and the arrival of something far worse.
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