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The group receives a secret from a powerful demonic entity in the aftermath of a deadly struggle.
Zanzer has a brilliant idea and the group goes on the offensive.
Adventuring across the planes of Avernus takes a turn when Dragomir's paladin sense starts tingling.
The group finds their footing when they spring a prison break and tap in to their darker sides.
Planeshift is a powerful spell, but it leaves our heroes powerless in the lowtown of the Githyanki capital Tu'Narath in the Astral Sea.
Join returning heroes Mary, Gavin, and Snatcher, who've been given a new mission by Gith herself in the early stages of the impending space war!
Weakened, starving, and exhausted, the group happens upon a small hut and a most unexpected resident.
Finally arriving at the tower of Arkhan the Cruel, the group realizes they are bargaining for the right to survive.
Surprising opportunities abound when Ingrid negotiates with the Caravanserai's Screaming Smith.
The group's scouting detects a merchant caravan traveling to the same crossing, and decides to make themselves known.
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