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At a small town's lantern festival, eleven-year-old Micah wanders into a gap of darkness and wins a strange patchwork bear from a lone prize stall.
The bear offers to take a memory in exchange for easing burdens, and Micah must decide what she’s willing to give up—discovering the cost of forgetting and the quiet danger of the cute and uncanny.
On the coast of Nova Scotia, the light has to keep turning. Every forty-five minutes, someone climbs the tower stairs and checks the mechanism, because if the beam ever stops — if the tower ever goes quiet — something comes up out of the water. The keepers have known about it for generations. None of them ever wrote it down. Who would believe them?
When his uncle takes the boat out for supplies, a boy is left alone with the light, a pocket watch, and forty-five minutes between him and the dark. The wind dies. The gears go silent. And down on the rocks, something starts to climb.
Kimmy Lantern tells the story of the longest night on the Atlantic, and the boy who had to be brave with nobody watching.
Recommended for ages 9–13.
Kimmy Lantern narrates a tense episode set in Canabáñas, Puerto Rico (1995), where 12-year-old Mateo and his sato dog Chispa face a terrifying midnight visitor. The island's frogs fall silent, goats panic, and strange two-legged prints and a crushed rain barrel point to something not quite human.
Alone with a kerosene lamp and his courage, Mateo holds the light against the creature and forces it back. A short, atmospheric tale about fear, the power of light, and the marks the night can leave behind. The night the coquis go quiet and something comes down from El Yunque. El Chupacabra.
From the publisher's feed
Ssshh. Blanket up. Flashlight where you can find it.
After the Lights Turn Off is a scripted horror anthology for listeners aged nine and up — and for the adults who never stopped sleeping with one foot outside the covers.
Every week, host Kimmy Lantern takes you somewhere that shouldn't be occupied. A fog bell ringing on a dead clockwork in 1922. An abandoned drive-in where the concession stand starts up at midnight with the power cut at the pole. A drained swimming pool in the middle of the Blizzard of '78, where the night man keeps writing in the log that he can hear somebody doing laps.
These stories are built on real things. Real machinery, real history, real science — daytimer radio licenses, saltpeter mines, pneumatic cash tubes, four-hundred-year-old irrigation ditches. When you find out how a thing actually worked, the ghost gets worse.
And there are rules. Every episode, a kid notices something the adults missed and lives because of it — and the rule they used is a real one. Don't run from a big cat. Reach, don't go. You're allowed to say no.
No gore. No cruelty. The animal always makes it out. That's a promise, and we've never broken it.
Twelve episodes. One season. And a door at the end of Kimmy's hallway that she keeps saying she'll explain.
New episodes weekly. Bring your flashlight.
Family Friendly. (Recommended for ages 8+)
Narrated by: K. Santiago
Audio Engineer: D. Shim
https://www.vibeoutstudios.com/#/