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Airscape Dev Chat Stream (2015-08-26)


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A live chat with Airscape: The Fall of Gravity devs Daniel West and Dieter Theuns while Cheese plays poorly (see below for discussion timestamps). Contains late/end game spoilers. Apologies for the poor audio quality!

Available DRM free on Humble Store and Steam for Linux, Mac and Windows http://airscapegame.com/

00:00:18 Airscape demo (Linux and Mac demos coming soon) http://store.steampowered.com/app/317260

00:01:30 Beansmyname mentions Mumble audio is bad (which Cheese totally missed)
00:01:40 Developer Daniel West joins @JustASquid
00:02:00 Cheating in 6-3
00:03:20 Livestreamer http://livestreamer.io/
00:04:30 Nemoder joins
00:04:54 Above The Waves http://atw.twolofbees.com
00:06:04 Discussion about requiring players to think on their feet and learning by dying
00:10:53 Discussion about the game's reception
00:11:32 Discussion about screen rotation and motion sickness
00:13:43 Harmonica solo
00:15:31 How many zones are in the game
00:17:17 Discussion about the zone 8 low gravity level
00:19:12 Unlocked Red
00:19:36 Discussion about map layout and gating
00:22:20 Attempting zone 16 (spoiler warning, this is the "finale")
00:24:10 Discussion of inspirations for the zone 16 encounter
00:24:55 Artist Dieter Theuns (aka "Test") joins @DieterTheuns
00:25:33 Discussion of Airscape's art style
00:27:41 Discussion of an invisible octopus ("Evilness that is fun as opposed to evilness that is dumb")
00:29:31 Discussion of zone 16 pacing and difficulty
00:30:15 Discussion of player progress as indicated by global achievement stats
00:32:24 Assault Android Cactus and Crypt of the NecroDancer easter eggs in Airscape
00:33:41 Discussion of audio effects vs music
00:35:20 "Pelicans'll stick anything in their mouth"
00:37:26 A hint from Test
00:38:00 A small bug
00:38:54 Discussion of speedrunning
00:41:06 "Devs Play" S1E06 - Psychonauts "The SMK Speedrun" https://www.youtube.com/watch?v=lsDc1YVxHA0
00:41:41 Discussion of the limitations of browser tech
00:46:25 Audio becomes particularly bad here
00:47:30 "The Dark Souls of platformers"
00:47:50 More discussion of motion sickness ("Octopus Rift")
00:49:09 Discussion of camera rotation being mapped to in-game buttons
00:50:17 Discussion of control consistency and Blue's teleport ability
00:51:22 Cheese blames Pusleaudio for his ineptitude
00:52:33 Discussion of the game's soundtrack http://samulis.bandcamp.com/album/airscape-the-fall-of-gravity-ost
00:54:05 Discussion of favourite levels and zones
00:56:36 Discussion of unlockable octopodes and their abilities
01:00:42 Another small bug
01:03:15 Discussion of favourite playable characters
01:06:10 Some tips from Daniel
01:06:48 Discussion of boss behaviour in games
01:07:39 Discussion of achievements
01:09:15 Discussion of names and nicknames
01:10:44 "Damnit Dan"
01:15:03 What is in the future for Cross-Product?
01:16:48 Cheese finally finishes zone 16
01:17:49 The work involved with creating boss encounters
01:18:37 Cheese discovers his name in the credits
01:18:56 Play stats (2302 deaths, 6595 jumps, 22.77km walked, 11.31km swam)
01:19:25 Audio fixed!
01:20:16 Discussion about Orange's forehead markings
01:21:05 Mature discussion about foreground mushroom particles
01:21:49 Discussion of attitudes towards bonus challenges
01:24:20 More discussion about Orange's forehead markings
01:25:25 Discussion about characters' eye animations
01:26:00 Discussion about critic responses to the challenging levels
01:27:02 Discussion about the Meridian Overturn zone
01:31:45 More discussion about characters' eye animations
01:33:15 More discussion about the world map design
01:34:29 More discussion about the zone 8 low gravity level
01:35:29 Farewells

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