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The Shrine of the Standing Water
As our adventurers prepare to journey further into the Desert of Desolation, Prith and Cassius are pulled into a mysterious web by the Sheik. Their investigations lead them to a curious elven outpost that plays an important role in the security of the Oasis. But why has it gone silent?
Players: Duck, Rex
Last Tomb of Martek - e0.5
The Beginning . . . sort of . . .
New module, new players, new system! We recap prior play from the Oasis of the White Palm, onboard a few new players, and start our transition from OSE to the Adventurer, Conqueror, King System. All of this is in preparation to dive further into the Desert of Desolation and search for . . . the LOST TOMB OF MARTEK!
Players: Duck, Rex, Hollywood, Rocketman, Evil Jack
The veil tears and nightmares emerge.
Burt Tremmard: Tony
DCC Whiterock Session 107
Players: Medicine Man, Dr. G, Rocket Man, and Gersh
We do some wrap up from the Elskadr quest, then discuss what is next for our heroes.
Players: Tony, Ty, Dave, and Rex
DCC Whiterock Session 106
Players: Medicine Man, Dr. G, Rocket Man, Gersh, and Pete A (absent)
The final confrontation in Elskadr. A dream of an epic ballad, a tragedy, and love lost. Will our heroes prevail?
Players: Tony, Ty, Dave, and Rex
Burt feeds his extra heart with the blood of pigs. Cade confronts his secretive would-be benefactor in a bizarre virtual reality encounter. Max’s nightmare continues, and he finds that his brother has stolen his mother’s jewelry and her will to live.
Our adventurers clear the mine, but find that the forest spirit has left. Bodvarr calls on Tyr to guide the group in the next steps of its quest.
Players: Tony, Ty, Dave, and Rex
The episode begins just after the funniest thing in the history of the world. Then the bunker is planned…in great detail.
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