Alcoholic Adventure Cabal

Alcoholic Adventure Cabal

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Alcoholic Adventure Cabal episodes

  • Lost Tomb of Martek-0.5-[ACKS]

    The Shrine of the Standing Water

    As our adventurers prepare to journey further into the Desert of Desolation, Prith and Cassius are pulled into a mysterious web by the Sheik. Their investigations lead them to a curious elven outpost that plays an important role in the security of the Oasis. But why has it gone silent?

    Players: Duck, Rex

    Judge: Ty

    2 hr 56 min
  • Lost Tomb of Martek-0.5-[ACKS]

    Last Tomb of Martek - e0.5

    The Beginning . . . sort of . . .

    New module, new players, new system! We recap prior play from the Oasis of the White Palm, onboard a few new players, and start our transition from OSE to the Adventurer, Conqueror, King System. All of this is in preparation to dive further into the Desert of Desolation and search for . . . the LOST TOMB OF MARTEK!

    Players: Duck, Rex, Hollywood, Rocketman, Evil Jack

    Judge: Ty

    2 hr 18 min
  • Aacia-121-[DCC]-Duck

    DCC Whiterock Session 107

    Our adventurers explore the chapel of the paladins.  Will Handsie be able to complete his quest?

    Players: Medicine Man, Dr. G, Rocket Man, and Gersh

    GM: Duck

    1 hr 43 min
  • Aacia-120-[DCC]-Duck

    DCC Whiterock Session 106

    A quick resupply at Cillamar (and we get distracted by things going on in town), but then back to the dungeon!  Our adventurers find the entrance to the holy chapel, can their cleric figure out how to get them inside?

    Players: Medicine Man, Dr. G, Rocket Man, Gersh, and Pete A (absent) 

    GM: Duck

    2 hr 6 min
  • Nordlund-025-[Dungeon Fantasy]

    The final confrontation in Elskadr.  A dream of an epic ballad, a tragedy, and love lost.  Will our heroes prevail? 

    Players: Tony, Ty, Dave, and Rex 

    GM: Duck

    2 hr 11 min
  • Controlled Burn-009-KULT Divinity Lost

    Burt feeds his extra heart with the blood of pigs.  Cade confronts his secretive would-be benefactor in a bizarre virtual reality encounter.  Max’s nightmare continues, and he finds that his brother has stolen his mother’s jewelry and her will to live.

    Burt Tremmard: Tony
    Cade Lanelor: Duck
    Max Jenke: Hollywood
    GM: BlackRockGame system KULT: Divinity Lost  

    1 hr 41 min
  • Nordlund-024-[Dungeon Fantasy]

    Our adventurers clear the mine, but find that the forest spirit has left.  Bodvarr calls on Tyr to guide the group in the next steps of its quest.  

    Players: Tony, Ty, Dave, and Rex 

    GM: Duck

    2 hr 3 min
  • Controlled Burn-08-KULT Divinity Lost

    The episode begins just after the funniest thing in the history of the world.  Then the bunker is planned…in great detail.

    Burt Tremmard: Tony
    Cade Lanelor: Duck
    Max Jenke: Hollywood
    GM: BlackRockGame system KULT: Divinity Lost 

    1 hr 9 min

About Alcoholic Adventure Cabal

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The RPG actual play arm of the Advance After Combat podcast.