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Grindbone gets real. Without Bung, Loren pursues the group that stole the group's pack animals. Can he stand up to a large group of capable warriors until help arrives? Is it help that he wants? Gurrok is looking very twitchy...
Gurrok, Orc Sorcerer - Rex
The Choke and Ice Box Part 3
A fight on the tower.
DCC Whiterock Session 59
The deep dive into the Gnomish Academy continues. Will our heroes get sloppy?
Players: Medicine Man, Dr. G, Rocket Man, Ty, Gersh, and Pete A
Down a player, we push forward aboard Cassini Station around Titan. The party runs into old friends and learns of another failure by the AI Hawthorne. Players: Duck, Backdoor, Jesse (absent). GM: Art. System: Savage Worlds.
THE FINAL EPISODE IN I3 - PHARAOH
Can the party make their way up to the highest levels of Amun-Re's tomb? What will they find there?
Players: Pete A, Pete G, Art, Duck, Hollywood, Rocket Man
The investigation takes some turns as The Order digs deeper into the miracle at the shrine of St. Sebastian. Players: Duck, Backdoor, Patrick, Pete A. GM: Art. System: Savage Worlds.
We learn about the Nova Cult from Ohm while Scitor and Larkin explore deeper into the Zone. There, they find a large artifact beached on an island in a murky lake.
The delicate negotiations with the factions in Grindbone is complicated by the fact that some in the party are insane.
Gurrok, Orc Sorcerer - Rex
With the conversion to Savage Worlds behind us, the crew of the Janissary continues the journey to Cassini Station with plenty of coffee and a skittish AI. Players: Duck, Jesse, Backdoor. GM: Art. System: Savage Worlds.
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