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Deshi and Koine lick their wounds after their harrowing journey, but encounter Tiraz, who needs there help. They set out as a band of 3 after swearing an iron vow to rescue Tiraz's sworn man. This leads them to the ruins of an ancient underkeep and dark magic, as we play with the Delve add on for Ironsworn.
Players: Pete A, Duck, Ty
DCC Whiterock Session 30
Players: Medicine Man , Dr. G, Rocket Man, Ty, Gersh, and Sexy Rexy
When your choices are Lolth, Vecna, or the Sea of Dust, you can only be in one place: Greyhawk. The party makes their choice. Will you agree? Also, never do a tarot reading on a halfling.
Join an orc sorcerer (Rex), a goblin minstrel (Ty), a human misfit (Art), a goblin fighter (Pete A) and your trustworthy GM (Duck) as the party struggles to survive in the Forbidden Lands. The party arrives at the ruins of a keep, with a glowing wizard's tower in the center. Unfortunately for them, the ruins are not quite empty...
Male initiation - Part 1.
A compound in the desert.
Our Company continues their journey to Rivendell traversing the High Pass. What's in the bag?
They arrive at Rivendell and meet a particularly famous Hobbit.
Players: Mr. 1000, Rocket Man, Backdoor, Rex, Medicine Man
Our fearsome party continues to make their way through the mines of level 2, and more troubles appear. Norwood uses magic to save the day!
Players: Medicine Man , Dr. G, Rocket Man, Ty, Gersh, and Sexy Rexy
"Let those who live in wooden huts cast fireball first." - Jason
Days three and four in the canyon as the party clears the nooks and crannies. The party is coming into their own and the dungeoneering is quite impressive.
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