Alcoholic Adventure Cabal

Alcoholic Adventure Cabal

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Alcoholic Adventure Cabal episodes

  • The One Ring-007
    Don't Leave the Path-002
    The Company enjoys travels along the old forest road. Their employer makes a bad decision. Some furry creatures show up.
    Players: Rex, Mr. 1000, Rocket Man, Medicine Man, BackdoorLore Master: Ty
    2 hr 30 min
  • Generation Ship-003-[Legacy]
    Families/Players:+ Keepers of the Long Sleep:- Cornelius, a scrounge: Kyle- Isiah, a diplomat: Gersh+ The Throng of Pleasure:- Mason, an advisor: Mark- PJ Skinner, a soldier: Pete+ The Maintenance Collective:- Echo, a ghost in the machine: Matt- 314, a touched android: Walker
    GM: Duck
    The Generation Ship Perserverance had a problem generations ago. The sleepers who were supposed to sleep until the destination started to awaken. It was a troubled time. The SECFORCE officers who awakened, in desparation, unbraked some of the ship AIs, with only the most minimal safeguards. It is generations later, and the awakened live on the brink of disaster.
    In this session, the Throng tries to deal with the dangerous new drug called Pris, and Echo/Cornelius attack the security systems guarding the bridge.
    2 hr 41 min
  • Oddity High-006
    A studly jock, a psychotic hottie, a gender fluid goodie goodie, and a cat(!) are are finding out that their high school and their friends are very odd.
    We pick up in session 6 after not playing for 10 months, and it is as good as it always is. We have a harrowing escape, enticing attire, and all the usual hijinks you might expect from our amazing cast. The GM does nothing except enjoy the show.
    GM - DuckKobayashi Maru - JesseMatsumoto Saeko - JasonSoga Kenko - MattYoshi - Gersh
    2 hr 47 min
  • GEV Red Dawn-001-[GURPS]

    Join Jason, Pete, and Duck as we world build a place and time where GEV Jockeys ride. We end up with a little OGRE, a little Red Dawn, a little rat patrol, and a lot of fun.

    WARNING: This podcast may contain excessive garbage time. If you don't want to hear about refrigerators and dental implants, skip the first 30 minutes.

    2 hr 10 min
  • The One Ring-006

    Don't Leave the Path-001

    The Company enjoys Dragontide where Bingo tries his hand at competitive archery. The Company then finds themselves employed by Baldor a Merchant from Dale.

    Players: Rex, Mr. 1000, Rocket Man, Medicine Man

    Loremaster: Ty

    1 hr 58 min
  • Mistakes Were Made In Greyhawk-012-[Dungeon & Dragons 5e]

    When a half-orc half-elf hands you a teleportation scroll, where does it take you? Onto the next leg of the adventure, that's where! Old-school goodness awaits ...

    Dave: Gutboy Barrelhouse
    Mitch: Surian
    Duck: Mainamisan Sylfir
    Jason: Rician Spiritforged the Merciless
    DM: Petey

    3 hr 25 min
  • The Tree of Liberty-002-[Comrades]

    The Dorchester Guns

    November, 1774. After a failed attempt to make it to the Heights, the party reconvenes at the Crow’s Nest to deal with the escalating situation near the docks.

    Sam Merston - The Demagogue (Duck)

    Nathaniel Morris - The Patron (rockinghorsedreams)
    Lawrence Walwyn - The Propagandist (Rex Gator)
    Wendell White - The Brute (Kyle)
    Ephraim Cooper - The Worker (Matt A)
    GM - Leroy

    Fife and Drum Kevin MacLeod (incompetech.com)

    Licensed under Creative Commons: By Attribution 3.0 License
    http://creativecommons.org/licenses/by/3.0/

    2 hr 1 min

About Alcoholic Adventure Cabal

From the publisher's feed

The RPG actual play arm of the Advance After Combat podcast.