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Join Jason, Pete, and Duck as we world build a place and time where GEV Jockeys ride. We end up with a little OGRE, a little Red Dawn, a little rat patrol, and a lot of fun.
WARNING: This podcast may contain excessive garbage time. If you don't want to hear about refrigerators and dental implants, skip the first 30 minutes.
From Thuinbold on the Dunnish Road
Aglaran - Duck
Music: A Celtic Journey - Peter Crowley
Don't Leave the Path-001
The Company enjoys Dragontide where Bingo tries his hand at competitive archery. The Company then finds themselves employed by Baldor a Merchant from Dale.
Players: Rex, Mr. 1000, Rocket Man, Medicine Man
When a half-orc half-elf hands you a teleportation scroll, where does it take you? Onto the next leg of the adventure, that's where! Old-school goodness awaits ...
The Dorchester Guns
November, 1774. After a failed attempt to make it to the Heights, the party reconvenes at the Crow’s Nest to deal with the escalating situation near the docks.
Sam Merston - The Demagogue (Duck)
Fife and Drum Kevin MacLeod (incompetech.com)
After being separated from their caravan our heroes assist two children who are having trouble at home.
Elrich - Kyle
From the publisher's feed