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Caves of Qud is a roguelike game set in a richly detailed, post-apocalyptic world blending science fiction and fantasy. The game is known for its deep lore, emergent gameplay, and wildly creative character customization. It is a massive indie success, and recently hit a major milestone with the release of version 1.0 after 15 years of development.
Brian Bucklew is the cofounder of Freehold games which develops Caves of Qud. Brian joins the show to talk about his engineering background and the development of his game.
Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts.
Please click here to see the transcript of this episode.
Sponsorship inquiries: [email protected]
The post Caves of Qud with Brian Bucklew appeared first on Software Engineering Daily.
Compute optimization in a cloud environment is a common challenge because of the need to balance performance, cost, and resource availability. The growing use of GPUs for workloads, including AI, is also increasing the complexity and importance of optimization given the relatively high cost of GPU cloud computation.
Jerzy Grzywinski is a Senior Director of Software Engineering and leads FinOps at Capital One. Brent Segner is a distinguished engineer at Capital One and is focused on performance engineering and cloud cost optimization. Jerzy and Brent joined the show with Sean Falconer to talk about methods to measure compute efficiency, horizontal versus vertical scaling, how to think about adopting new instance types, the effect of different languages on compute efficiency, and much more.
Full Disclosure: This episode is sponsored by Capital One.
Sean’s been an academic, startup founder, and Googler. He has published works covering a wide range of topics from AI to quantum computing. Currently, Sean is an AI Entrepreneur in Residence at Confluent where he works on AI strategy and thought leadership. You can connect with Sean on LinkedIn.
Please click here to see the transcript of this episode.
Sponsorship inquiries: [email protected]
The post Maximizing Cloud Efficiency with Jerzy Grzywinski and Brent Segner appeared first on Software Engineering Daily.
Docker container vulnerability analysis involves identifying and mitigating security risks within container images. This is done to ensure that containerized applications can be securely deployed. Vulnerability analysis can often be time intensive, which has motivated the use of AI and ML to accelerate the process.
NVIDIA Blueprints are reference workflows for agentic and generative AI use cases. One of the most prominent Blueprints is focused on vulnerability analysis for container security.
Amanda Saunders is the Director of Enterprise Generative AI Software at NVIDIA, and Allan Enemark works on NVIDIA’s Morpheus cybersecurity SDK team.
Amanda and Allan join the podcast with Gregor Vand to talk about Blueprints and their application to vulnerability and container security.
Gregor Vand is a security-focused technologist, and is the founder and CTO of Mailpass. Previously, Gregor was a CTO across cybersecurity, cyber insurance and general software engineering companies. He has been based in Asia Pacific for almost a decade and can be found via his profile at vand.hk.
Please click here to see the transcript of this episode.
Sponsorship inquiries: [email protected]
The post NVIDIA’s Agentic AI for Container Security with Amanda Saunders and Allan Enemark appeared first on Software Engineering Daily.
Raylib is a lightweight, beginner-friendly, and open-source C library for game development, known for its simplicity and lack of external dependencies. It’s designed to streamline the creation of 2D and 3D games, and has an intuitive API for managing graphics, audio, and input.
Ramon Santamaria is the Founder and Lead Developer of Raylib. He joins the show with Joe Nash to talk about the Raylib project.
Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts.
Please click here to see the transcript of this episode.
Sponsorship inquiries: [email protected]
The post The Raylib C Library for Game Development with Ramon Santamaria appeared first on Software Engineering Daily.
Anduril is a technology defense company with a focus on drones, computer vision, and other problems related to national security. It is a full-stack company that builds its own hardware and software, which leads to a great many interesting questions about cloud services, engineering workflows, and management.
Gokul Subramanian is Senior Vice President of Engineering for Software Programs at Anduril Industries. He joins the show to share his knowledge of the national security problem set, how Anduril operates and what the company has built.
Sean’s been an academic, startup founder, and Googler. He has published works covering a wide range of topics from AI to quantum computing. Currently, Sean is an AI Entrepreneur in Residence at Confluent where he works on AI strategy and thought leadership. You can connect with Sean on LinkedIn.
Please click here to see the transcript of this episode.
Sponsorship inquiries: [email protected]
The post Anduril with Gokul Subramanian appeared first on Software Engineering Daily.
QuantStack is an open-source technology software company specializing in tools for data science, scientific computing, and visualization. They are known for maintaining vital projects such as Jupyter, the conda-forge package channel, and the Mamba package manager.
Sylvain Corlay is the CEO of QuantStack. He joins the podcast to talk about his company, Conda, Mamba, the new Mamba 2.0 release, software package security, and more.
Gregor Vand is a security-focused technologist, and is the founder and CTO of Mailpass. Previously, Gregor was a CTO across cybersecurity, cyber insurance and general software engineering companies. He has been based in Asia Pacific for almost a decade and can be found via his profile at vand.hk.
Please click here to see the transcript of this episode.
Sponsorship inquiries: [email protected]
The post Mamba and Software Package Security with Sylvain Corlay appeared first on Software Engineering Daily.
Ableton is a music software and hardware company based in Germany. The company develops Ableton Live which is a digital audio workstation for both improvisation and traditional arrangements.
The software is remarkable for successfully blending good UI design with a powerful feature set. This has made it popular with new musicians as well as professionals such as Tame Impalla, Knxwledge, Mac DeMarco, and Daft Punk, among many others.
Tobi Hahn is Ableton’s Engineering Manager. He joins the podcast to talk about software engineering for Ableton Live.
Kevin Ball or KBall, is the vice president of engineering at Mento and an independent coach for engineers and engineering leaders. He co-founded and served as CTO for two companies, founded the San Diego JavaScript meetup, and organizes the AI inaction discussion group through Latent Space.
Please click here to see the transcript of this episode.
Sponsorship inquiries: [email protected]
The post Ableton Live with Tobias Hahn appeared first on Software Engineering Daily.
beeps is a startup focused on building an on-call platform for Next.js. The company is grounded in the key insight that Next.js has become a dominant framework for modern development. A key motivation in leveraging Next.js is to create a developer-first experience for on-call.
Joey Parsons is the founder and CEO of beeps, and he previously founded effx which was acquired by Figma in 2021. Joey joins the show to talk about the platform, starting a company without an explicit AI focus, the limitations of current on-call systems, building on Next.js, and more.
Full Disclosure: This episode is sponsored by Beeps.
Sean’s been an academic, startup founder, and Googler. He has published works covering a wide range of topics from AI to quantum computing. Currently, Sean is an AI Entrepreneur in Residence at Confluent where he works on AI strategy and thought leadership. You can connect with Sean on LinkedIn.
Please click here to see the transcript of this episode.
Sponsorship inquiries: [email protected]
The post beeps and on-call for Next.js developers with Joey Parsons appeared first on Software Engineering Daily.
Digital forensics is the process of identifying, preserving, analyzing, and presenting electronic data for investigative purposes. It’s often related to addressing cybercrime and is crucial in tracing the origin of breaches, recovering lost data, and security hardening.
Emre Tinaztepe is the Founder and CEO of Binalyze which is a cybersecurity company specializing in digital forensics and incident response solutions. He joins the podcast with Gregor Vand to talk about his path into engineering, his time in the infantry, Binalyze, digital forensics, and more.
Gregor Vand is a security-focused technologist, and is the founder and CTO of Mailpass. Previously, Gregor was a CTO across cybersecurity, cyber insurance and general software engineering companies. He has been based in Asia Pacific for almost a decade and can be found via his profile at vand.hk.
Please click here to see the transcript of this episode.
Sponsorship inquiries: [email protected]
The post Digital Forensics with Emre Tinaztepe appeared first on Software Engineering Daily.
Fallout: London is a 2024 total conversion mod developed by Team FOLON. The mod is based on Fallout 4 by Bethesda Softworks and takes place in a post-apocalyptic rendition of London. The project is remarkable for its ambition and scope, with the small indie team delivering a fully-realized open world RPG.
Daniel Morrison Neil led music composition, audio design, and the voice acting department for the project. Jordan Albon was the lead 3D artist and the build master in charge of version control. They join the show with Joe Nash to talk about Fallout: London and its development.
Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts.
Please click here to see the transcript of this episode.
Sponsorship inquiries: [email protected]
The post Fallout: London with Daniel Morrison Neil and Jordan Albon appeared first on Software Engineering Daily.